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Animated Armor

Creature 2 — construct, mindless

AnvilCrasherLANDconstructmindless

Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. Often, a warrior's old suit of armor can be turned into animated armor once it accrues too much battle damage to provide adequate protection. They're found most often in wizard laboratories and ancient dungeons. Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few ex

Source: pathfinder-monster-core

Perception +6; darkvision
Skills athletics +9
Str
+3
Dex
-3
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 17 ((13 when broken); construct armor) Fort +10 Ref +3 Will +4
HP 20
Immunities mental
Speed 20 feet

Offense

Melee Glaive (deadly-d8, forceful, magical, reach-10) +10, Damage 1d8+4 slashing
Melee Gauntlet (agile, free-hand, magical) +9, Damage 1d6+4 bludgeoning

Abilities

Construct Armor (Hardness 9) — Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.

WORKS WELL WITH

SniperLANDRanged damage bypasses the armor's reach threat while it keeps the front line locked down.
WeaverLANDSave-based spells add pressure while the armor's reach and hardness slow down the party's melee approach.

PUNISHES

✖ standing still✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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