Angheuvore Flesh-Gnawer
Creature 2 (rare) — elf, humanoid, mortic
Pre-Remaster content. May include legacy alignment.
SnareFlankerLANDelfhumanoidmorticundead
Angheuvores, or mortic elves, have an insatiable hunger for raw humanoid flesh-though they're reluctant to feed on other elves. Most stalk the streets of human nations, such as Druma, Razmiran, and the River Kingdoms. Impatient and impulsive, they're opportunistic hunters, preying on the wounded and isolated. Mortics are humanoids overwhelmed by void energy who still cling to life, surviving as twisted amalgams of living and undead. Though they feel unnatural cravings and resemble corpses, mort
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +7; darkvision, scent (imprecise) 30 feet
Languages common, elven, necril
Skills acrobatics +8, athletics +7, intimidation +5, medicine +5, stealth +8, survival +5
Str
+3
Dex
+4
Con
+3
Int
+2
Wis
+1
Cha
+1
Items Composite Shortbow, Elven Curve Blade
AC 18
Fort +9
Ref +10
Will +5
HP 30 (void healing)
Speed 30 feet
Offense
Melee Jaws (finesse, unarmed) +10, Damage 1d6+5 piercing plus Paralysis
Melee Elven Curve Blade (finesse, forceful) +10, Damage 1d8+5 slashing
Ranged Composite Shortbow (deadly-d10, propulsive) +10, range increment 60 feet, Damage 1d6+3 piercing
Abilities
Carrion Scent (Imprecise) 30 feet — An angheuvore can smell creatures that have the Doomed, Dying, or Wounded condition as an imprecise sense.
Consecration Vulnerability — An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Death Gasp (divine) — The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead.
The angheuvore gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).
The angheuvore gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
Death Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds).
Invigorating Feast (manipulate) —
Paralysis (divine, incapacitation) — Any living creature hit by an angheuvore's jaws Strike must succeed at a DC 15 Fortitude save or become Paralyzed.
It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
WORKS WELL WITH
AnvilLANDA durable frontliner grinds PCs down toward the Wounded or Dying condition that this hunter's Carrion Scent is built to exploit.
CrasherLANDAn aggressive brute knocks a target low, letting it close in to Paralyze and feed on the weakened PC.
SniperLANDA ranged attacker wears a target down from range, setting up its jaws to finish and heal off the kill.
PUNISHES
✖ wounded or dying PCs✖ low Fortitude✖ isolated targets
Avoid pairing with another finisher that also relies on already-wounded prey; competing for the same weakened target wastes actions.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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