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Alchemical Horror

Creature 21 — aberration

Pre-Remaster content. May include legacy alignment.

CrasherLANDAQUATICaberrationacid

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +35; darkvision, wavesense (imprecise) 60 feet
Skills athletics +39
Str
+10
Dex
+5
Con
+9
Int
-3
Wis
+0
Cha
+0
AC 46 Fort +37 Ref +32 Will +27
HP 400
Immunities disease, poison, sickened
Resistances acid 20, precision 20
Speed 20 feet, swim 50 feet

Offense

Melee Jaws (acid, magical, reach-10, unarmed) +39, Damage 4d8+18 bludgeoning plus 2d6 acid plus Grab
Melee Pseudopod (acid, magical, reach-15, unarmed) +37, Damage 4d10+18 bludgeoning plus 2d6 acid

Abilities

Alchemical Reaction
Wavesense (Imprecise) 30 feet — This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.
Alchemical Torrent (acid, primal) — The alchemical horror spews a torrent of alchemical fluids in a 30-foot cone that deals 20d6 acid damage to creatures in the area (DC 43 Reflex save).

The alchemical horror can't use this ability again for 1d4 rounds.
Swallow Whole (attack) — Large, 4d12+18 bludgeoning damage, Rupture 40

The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab

WORKS WELL WITH

WeaverLAND / AQUATICA weaver concentrates enemies inside the horror's cone area, multiplying the value of alchemical torrent.
SniperLAND / AQUATICThe horror dominates the close-range fight while a sniper engages distant or high-priority targets.
ShadeLAND / AQUATICWavesense gives the horror unique aquatic awareness that a shade can leverage for coordinated ambushes.

PUNISHES

✖ clumping✖ precision damage reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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