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Elysian Titan

Creature 21 (rare) — humanoid, titan

AnvilCrasherLANDAERIALtitanhumanoiddivine

Those titans who remained true to their creators, refusing to participate in their peers' rebellion, earned their freedom while the others were imprisoned. Many Elysian titans train aspiring champions of freedom, sacrifice, and selflessness. Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned f

Source: pathfinder-monster-core-2

Perception +36; darkvision, truesight 60 feet
Languages chthonian, common, empyrean; Telepathy 100 feet
Skills acrobatics +36, athletics +43, crafting +37, diplomacy +37, intimidation +35, religion +37, survival +37
Str
+10
Dex
+7
Con
+8
Int
+6
Wis
+8
Cha
+6
Items Greatpick, Breastplate
AC 46 Fort +37 Ref +34 Will +35 +4 status to all saves vs. mental
HP 400
Immunities death-effects, disease
Speed 40 feet, fly 40 feet

Offense

Melee Greatpick (fatal-d12, magical, reach-15) +41, Damage 4d10+20 piercing
Melee Fist (agile, reach-30) +38, Damage 4d8+20 bludgeoning
Ranged Piercing Flash (agile, fire, light, magical) +35, range increment 200 feet, Damage 2d10 fire plus 3d12+10 piercing

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+4 Status to All Saves vs. Mental
Impossible Stature (aura, divine, illusion, mental) — 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Titanic Grasp — The titan makes a fist Strike against a creature affected by their impossible stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach.
Wide Cleave — The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.
Divine Innate Spells DC 44, attack +36
10th Revival
9th Falling Stars
7th Interplanar Teleport (At Will) (×99)
6th Scrying (×3), Truesight (Constant)
5th Sending (×3)
4th Unfettered Movement (At Will) (×99)
2nd Dispel Magic (At Will) (×99)

WORKS WELL WITH

SniperLAND / AERIALA ranged attacker keeps its distance while this giant's reach and Titanic Grasp deter anyone who tries to stay far away.
SnareLANDA controller that Frightens or restrains a target compounds the fear already forced by Impossible Stature.
FlankerLAND / AERIALA mobile skirmisher can pick off PCs disoriented by Impossible Stature while Wide Cleave keeps the whole front line pressured.

PUNISHES

✖ clumping✖ melee reliance✖ low Will✖ ranged reliance
Stacking another Anvil is redundant, since this giant's reach and Wide Cleave already threaten every foe in melee range.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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