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Baatamidar

Creature 21 (rare) — monitor

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALAQUATICmonitor

Baatamidars are drawn to destroy planar communities on the fringes where the Outer Planes touch the chaos of the Maelstrom. They resemble floating blobs of undulating, prismatic ooze with four quivering tentacles and dribbles of oily slime that always drip upwards.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +39; darkvision, truesight 60 feet
Languages chthonian, diabolic, empyrean, protean; telepathy 100 feet
Skills acrobatics +38, arcana +37, athletics +35, diplomacy +35, intimidation +37, occultism +37, religion +37, stealth +38
Str
+6
Dex
+9
Con
+5
Int
+6
Wis
+10
Cha
+6
AC 42 Fort +32 Ref +36 Will +39
HP 350 (regeneration 30 (deactivated by lawful))
Immunities acid, paralyzed
Resistances precision 20
Speed 0 feet, fly 70 feet, swim 50 feet

Offense

Melee Tentacle (finesse, magical, reach-15, unarmed) +36, Damage 4d8+14 bludgeoning plus 2d6 spirit plus Improved Grab

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Regeneration 30 (Deactivated by Lawful) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Unrelativity Field (arcane, aura, incapacitation, mental) — 1 mile. Creatures who start their turn in the aura must succeed at a DC 48 Will save or become unable to understand any communication (including telepathy), distinguish social rank or authority, or differentiate the relative value of objects or services. This persists for as long as the creature is in the aura.

Creatures who succeed at the save are temporarily immune for 1 hour (24 hours on a critical success). Proteans are immune to the unrelativity field.

The baatamidar can suppress this aura or activate it again as a free action.
Mind-Numbing Grasp (arcane, incapacitation, mental) — The baatamidar's tentacles leech away thought. A creature that starts its turn grabbed by the baatamidar must attempt a DC 41 Will save.

Critical Success Unaffected.

Success Stupefied 1 for 1 round.

Failure Stupefied 3 for 1 minute.

Critical Failure Stupefied 3 for an unlimited duration.
Writhing Arms — The baatamidar makes up to four tentacle Strikes, each against a different target. Each attack counts separately for the baatamidar's multiple attack penalty, but the penalty doesn't increase until the baatamidar has made all the attacks.

If the baatamidar subsequently uses the Improved Grab action, it can Grab any number of creatures it hit with Writhing Arms.
Improved Grab
Arcane Innate Spells DC 44, attack +36
10th Cataclysm, Detect Alignment (Constant), True Seeing (Constant)
9th Prismatic Sphere
8th Dispel Magic (At Will), Mind Blank (At Will)

WORKS WELL WITH

CrasherAERIAL / AQUATICUnrelativity Field disrupts all enemy coordination, giving the Crasher priority against disorganized targets.
ShadeAERIAL / AQUATICUnrelativity confusion and stupefying grasp compound into layered tempo disruption against the entire encounter.
SniperAERIAL / AQUATICWeaver occupies enemy attention with area control and tentacle strikes, letting a ranged partner dictate positioning from distance.

PUNISHES

✖ clumping✖ communication dependency✖ low Will
landless - cannot pair on ground encounters
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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