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Candlaron's Echo

Creature 21 — ghost, incorporeal, spirit

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALundead

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +35; darkvision
Languages draconic, elven, fey
Skills arcana +40, diplomacy +36, occultism +40, religion +36, stealth +34
Str
-5
Dex
+10
Con
+0
Int
+10
Wis
+7
Cha
+8
AC 46 Fort +30 Ref +33 Will +36
HP 315 (void healing, rejuvenation)
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +39, Damage 8d8+8 void

Abilities

Site Bound — The Echo cannot leave the clearing.

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Candlaron's echo rejuvenates so long as Dahak's manifestation lives.

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Frightful Moan (auditory, divine, emotion, fear, mental) — Candlaron's echo laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 44 Will save.

On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to the echo's frightful moan for 1 minute.
Telekinetic Assault (divine) — The echo cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 12d6 bludgeoning damage subject to a DC 44 Reflex save.
Arcane Innate Spells DC 44, attack +39
10th Wish
9th Disjunction, Telepathic Demand
8th Maze, Power Word Stun
7th Duplicate Foe, Prismatic Spray, Reverse Gravity
6th Chain Lightning (×2), Mislead
5th Cone of Cold, Crushing Despair, Hallucination
4th Resilient Sphere, Suggestion (×2)
3rd Blindness, Slow
2nd Blur, Dispel Magic, Telekinetic Maneuver (×2)
1st Grease, Ray of Enfeeblement (×2)
Cantrips (10th) Detect Magic, Ghost Sound, Mage Hand, Read Aura

WORKS WELL WITH

AnvilAERIALAn anvil resolves the positioning tension by pinning foes inside the Echo's stationary emanations.
CrasherAERIALA crasher resolves the tempo tension by driving scattered enemies back into the Echo's area effects.

PUNISHES

✖ clumping✖ low Will
Aerial-only habitat and site-bound positioning restrict pairing to other creatures that can share its airspace.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #150: Broken Promises.

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