Ambrost Mugland
Creature 8 (unique) — halfling, humanoid
Pre-Remaster content. May include legacy alignment.
SniperShadeLAND
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +14
Languages common, halfling, osiriani
Skills acrobatics +16, Alkenstar Lore +16, athletics +14, deception +18, intimidation +18, society +18, stealth +18, thievery +18, Underworld Lore +16
Str
+1
Dex
+4
Con
+3
Int
+2
Wis
+0
Cha
+4
Items Cane Pistol, Dueling Pistol
AC 26
Fort +15
Ref +19
Will +17
HP 140
Speed 25 feet
Offense
Ranged Cane Pistol (critical-fusion, thrown-10) +15, Damage 1d6+4 bludgeoning
Ranged Dueling Pistol (concealable, concussive, fatal-d10, magical, reload-1) +19, range increment 60 feet, Damage 2d6+6 piercing
Ranged Cane Pistol (combination, concussive, fatal-d8, reload-1) +18, range increment 30 feet, Damage 1d4+6 piercing
Abilities
Deny Advantage — Mugland isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Evasion — When Mugland rolls a success on a Reflex save, he gets a critical success instead.
Exploit Blunder —
Slippery Dodge —
Quick Draw — Mugland Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack — Mugland deals an extra 2d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDAnvil occupies the enemy frontline, solving the positioning tension that would otherwise divert attention to the Sniper.
WeaverLANDWeaver controls enemy spacing, resolving the priority conflict between staying at optimal pistol range and avoiding reprisal.
CrasherLANDCrasher forces enemies into suboptimal positions, creating the off-guard openings the Sniper's precision damage relies on.
PUNISHES
✖ flanking✖ reflex targeting✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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