Animate Dream
Creature 8 (uncommon) — dream, incorporeal
SnareShadeAERIALincorporealdream
An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific
Source: pathfinder-monster-core-2
Perception +14; darkvision
Languages telepathy 100 feet
Skills acrobatics +14, deception +18, intimidation +18, occultism +12, stealth +18
Str
-5
Dex
+4
Con
+3
Int
+0
Wis
+2
Cha
+6
AC 24
Fort +15
Ref +18
Will +14
+1 status to all saves vs. magic
HP 110
Immunities disease, paralyzed, poison, precision, sleep
Resistances all-damage (except force, ghost-touch, spirit, void) 5
Speed 0 feet, fly 40 feet
Offense
Melee Nightmare Tendril (agile, finesse) +20, Damage 4d8 void plus Endless Nightmare
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic —
Endless Nightmare (curse, emotion, fear, mental, occult) — An animate dream's touch fills the victim's mind with terrifying visions
Saving Throw DC 26 Fortitude
Stage 1 Fatigued (1 day)
Stage 2 fatigued and Stupefied 1 (1 day)
Stage 3 The victim falls Unconscious and can't be awakened as long as they remain at this stage (1 day).
Saving Throw DC 26 Fortitude
Stage 1 Fatigued (1 day)
Stage 2 fatigued and Stupefied 1 (1 day)
Stage 3 The victim falls Unconscious and can't be awakened as long as they remain at this stage (1 day).
Occult Innate Spells DC 26, attack +16
4th Confusion, Nightmare, Translocate (At Will), Vision of Death
1st Fear, Sleep
WORKS WELL WITH
AnvilAERIALA durable ally with reach or ranged options is needed since this creature can't be forced into melee on solid ground.
WeaverAERIALA debuff caster stacking Fortitude penalties makes the touch effect's stages progress faster.
SniperAERIALRanged force or ghost-touch damage is one of the few reliable ways to harm it given its broad resistance.
PUNISHES
✖ low Fortitude saves✖ isolated targets✖ melee reliance
Nearly immune to non-force, non-spirit, non-void, non-ghost-touch damage; avoid relying on mundane physical damage dealers against it.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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