Anancus
Creature 8 — animal
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDanimal
The anancus is an ancient species of elephant with unusually long tusks and a trunk shorter than its more modern cousins.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +16; low-light-vision, scent (imprecise) 30 feet
Skills athletics +19, survival +16
Str
+7
Dex
+0
Con
+5
Int
-4
Wis
+2
Cha
-2
AC 25
Fort +19
Ref +14
Will +16
HP 170
Speed 40 feet
Offense
Melee Tusk (reach-15, unarmed) +19, Damage 2d12+11 piercing
Melee Foot (reach-10, unarmed) +17, Damage 2d10+9 bludgeoning
Abilities
Trample — Large or smaller, foot, DC 25 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Tusk Sweep — The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot cone, who must make a DC 27 Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is knocked Prone.
Critical Failure The target takes double damage, is knocked prone, and is pushed 5 feet away from the anancus.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is knocked Prone.
Critical Failure The target takes double damage, is knocked prone, and is pushed 5 feet away from the anancus.
WORKS WELL WITH
WeaverLANDA Weaver can herd enemies into tight groups, making the anancus's Trample and Tusk Sweep devastating against clustered foes.
FlankerLANDA Flanker forces enemies to position awkwardly, creating trample corridors for the anancus through scattered formations.
SniperLANDA Sniper picks off stragglers that scatter to avoid the anancus's area attacks, covering its lack of ranged options.
PUNISHES
✖ clumping✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
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