Animated Armor (BB)
Creature 2 — construct, mindless
AnvilLANDconstruct
Objects can be given a semblance of life through the use of rituals or other strange magic, turning them into animated objects. These objects move, work, and fight based on the commands given to them by their creators, who usually set them on guard duty or have them perform menial labor. Suits of animated armor might serve as guardians, but sometimes high-end martial academies use them as training partners. They're most often found in wizards' laboratories and ancient dungeons.
Source: menace-under-otari-bestiary
Perception +6; darkvision
Skills athletics +9
Str
+3
Dex
-3
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 17 ((13 after construct armor breaks), construct armor)
Fort +10
Ref +3
Will +4
HP 20
Immunities vitality, void, mental
Speed 20 feet
Offense
Melee Longsword (magical, versatile-p) +11, Damage 1d8+4 slashing
Melee Armored Fist (agile, magical) +9, Damage 1d6+4 bludgeoning
Abilities
Construct Armor — The animated armor reduces all damage it takes by 9. However, after a critical hit that deals damage, or after its HP drops below 10, its construct armor breaks. Its AC drops to 13 and it no longer reduces damage by 9.
WORKS WELL WITH
WeaverLANDA weaver compounds the anvil's area threat by layering control magic on the same front while the damage reduction absorbs return attention.
SniperLANDA sniper exploits the anvil's pinned frontline to deliver unimpeded ranged damage while Construct Armor absorbs return fire.
FlankerLANDA flanker capitalizes on the anvil's pinned targets to set up opportunistic strikes without needing to absorb hits itself.
PUNISHES
✖ many light hits
same-role stacking
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Animated Armor (BB) in the encounter builder — free, no install.
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