Animated Tea Cart
Creature 8 (uncommon) — construct, mindless
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDconstruct
Source: blood-lords-bestiary (Pre-Remaster)
Perception +13; darkvision
Skills athletics +18, stealth +16
Str
+4
Dex
+6
Con
+4
Int
-5
Wis
+0
Cha
-5
Items Dishes (10)
AC 28 ((24 when broken), construct armor)
Fort +16
Ref +18
Will +12
HP 120
Immunities mental
Speed 25 feet
Offense
Melee Slam (magical, unarmed) +15, Damage 2d8+9 bludgeoning
Ranged Dish (magical, versatile-p, versatile-s) +15, range increment 30 feet, Damage 2d6+8 bludgeoning
Abilities
Construct Armor (Hardness 8) — Like normal objects, an animated tea cart has Hardness. This Hardness reduces any damage the tea cart takes by an amount equal to the Hardness. Once an animated tea cart is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 24.
Scald — Frequency once per round
Effect The tea cart ejects piping-hot tea in a 15-foot cone that deals 5d6 fire damage (DC 26 Reflex).
Effect The tea cart ejects piping-hot tea in a 15-foot cone that deals 5d6 fire damage (DC 26 Reflex).
WORKS WELL WITH
SniperLANDThe cart charges forward and draws enemy attention, creating safe firing lanes for a stationary damage dealer.
WeaverLANDA weaver's repositioning tools can align the cart's cone for maximum coverage while the cart's presence deters retaliation.
PUNISHES
✖ clumping✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Animated Tea Cart in the encounter builder — free, no install.
Open in PathfinderGM →