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Arms of Balance (Pravan Majinapti)

Creature 15 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLANDhumanhumanoid

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +27
Languages goblin, taldane, tien
Skills acrobatics +29, athletics +30, performance +26
Str
+5
Dex
+4
Con
+4
Int
+0
Wis
+4
Cha
+1
Items +2 greater Striking Frost Handwraps of Mighty Blows, Bracers of Armor II
AC 35 (37 vs. ranged attacks) Fort +27 Ref +27 Will +27
HP 300
Speed 45 feet

Offense

Melee Fist (agile, magical, unarmed) +27, Damage 3d6+13 bludgeoning plus 1d6 cold
Melee Tornado Lunge (agile, reach-10, unarmed) +27, Damage 3d8+13 bludgeoning plus 1d6 cold plus Improved Knockdown
Ranged Wind Crash (agile, nonlethal, propulsive, unarmed) +27, range increment 30 feet, Damage 3d6+13 bludgeoning plus 1d6 cold

Abilities

Breath of the Glacier (cold) — The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for 1d4 rounds.

Pravan blows icy winds in a 30-foot cone, dealing 10d6 cold damage. Creatures in the area must attempt a DC 33 Reflex save as ice forms around them. The Speed penalty or immobilized condition caused by this ability persist until a creature either Breaks Open the ice or Escapes (DC 37 in either case), or if the creature takes at least 30 fire damage.

Critical Success The creature is unaffected.

Success The creature takes half damage and takes a -5- foot status penalty to its Speeds.

Failure The creature takes full damage and takes a –15-foot status penalty to its Speeds.

Critical Failure The creature takes double damage and is Immobilized.
Flurry of Blows (flourish) — The monk makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Improved Knockdown
Arcane Focus Spells DC 34, attack +26; 2 Focus Points
8th Wild Winds Stance, Wind Jump

WORKS WELL WITH

AnvilLANDAn Anvil holds the line while the Flanker uses superior speed to outflank and apply Improved Knockdown to key targets.
WeaverLANDA Weaver's area control funnels enemies into the Flanker's reach Tornado Lunge and Breath of the Glacier cone.
MenderLANDA Mender sustains the Flanker through protracted engagements as it cycles in and out of melee at high speed.

PUNISHES

✖ clumping✖ kiting✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #167: Ready? Fight!.

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