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Arms of Balance (Ranya Shibhatesh)

Creature 15 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerWeaverLAND

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +27
Languages goblin, taldane, tien
Skills acrobatics +29, athletics +30, performance +26
Str
+5
Dex
+4
Con
+4
Int
+0
Wis
+4
Cha
+1
Items +2 Greater Striking Shock Handwraps of Mighty Blows, Bracers of Armor II
AC 35 (37 vs. ranged attacks) Fort +27 Ref +27 Will +27
HP 300
Speed 45 feet

Offense

Melee Fist (agile, magical, unarmed) +27, Damage 3d6+13 bludgeoning plus 1d6 electricity
Melee Tornado Lunge (agile, reach-10, unarmed) +27, Damage 3d8+13 bludgeoning plus 1d6 electricity plus Improved Knockdown
Ranged Wind Crash (agile, nonlethal, propulsive, unarmed) +27, range increment 30 feet, Damage 3d6+13 bludgeoning plus 1d6 electricity

Abilities

Draw of the Aurora (electricity) — The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for 1d4 rounds.

Ranya looses four lightning bolts, electrifying creatures and magnetizing them closer to her. Four 60-foot lines of electricity stretch out from Ranya's space, one in each cardinal direction, dealing 4d12 electricity damage. Each creature in an affected area must attempt a DC 33 Reflex save. If this ability causes an Undetected creature to glow, that creature becomes Hidden instead to creatures that can see any part of its space (even if it is Invisible or Sneaks).

Critical Success The creature is unaffected.

Success The creature takes half damage, glows until the end of the monk's next turn, and is pulled 5 feet toward Ranya.

Failure The creature takes full damage, glows until the end of the monk's next turn, and is pulled 15 feet toward Ranya.

Critical Failure The creature takes double damage, glows for 1 minute, and is pulled 30 feet toward Ranya.
Flurry of Blows (flourish) — The monk makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Improved Knockdown
Arcane Focus Spells DC 34, attack +26; 2 Focus Points
8th Wild Winds Stance, Wind Jump

WORKS WELL WITH

AnvilLANDAn anvil holds enemies in place so the flanker consistently attacks off-guard targets with agile strikes.
MenderLANDA mender sustains the flanker's high-tempo pressure across sustained encounters.
SniperLANDA sniper pressures from distance while the flanker controls engagement range through superior speed.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #167: Ready? Fight!.

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