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Arms of Balance (Usvani)

Creature 15 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherLANDhumanhumanoidmonkacidelemental

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +27
Languages goblin, taldane, tien
Skills acrobatics +29, athletics +30, performance +26
Str
+5
Dex
+4
Con
+4
Int
+0
Wis
+4
Cha
+1
Items +2 Greater Striking Corrosive Handwraps of Mighty Blows, Bracers of Armor II
AC 35 (37 vs. ranged attacks) Fort +27 Ref +27 Will +27
HP 300
Speed 45 feet

Offense

Melee Fist (agile, magical, unarmed) +27, Damage 3d6+13 bludgeoning plus 1d6 acid
Melee Tornado Lunge (agile, reach-10, unarmed) +27, Damage 3d8+13 bludgeoning plus 1d6 acid plus Improved Knockdown
Ranged Wind Crash (agile, nonlethal, propulsive, unarmed) +27, range increment 30 feet, Damage 3d6+13 bludgeoning plus 1d6 acid

Abilities

Breath of the Volcano (acid) — The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for 1d4 rounds.

Usvani exhales a miasma of acidic fumes in a 15-foot emanation. A creature that starts its turn in the area takes 12d6 acid damage- and must attempt a DC 33 Fortitude save.

Critical Success The creature is unaffected.

Success The creature takes half damage and is Sickened 1.

Failure The creature takes full damage and is Sickened 2.

Critical Failure The creature takes double damage and is Sickened 3.
Flurry of Blows (flourish) — The monk makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Improved Knockdown
Arcane Focus Spells DC 34, attack +26; 2 Focus Points
8th Wild Winds Stance, Wind Jump

WORKS WELL WITH

AnvilLANDA separate frontline body splits attention so this fast striker can flurry down whichever target is least protected.
SnareLANDA controller that clusters or immobilizes the party sets up the breath weapon's area for maximum coverage.
WeaverLANDA spellcaster chips away saves so the knockdown and elemental breath land more consistently.

PUNISHES

✖ clumping✖ standing in the open✖ low AC
Avoid pairing with another high-mobility melee striker; both race for the same isolated target and step on each other's positioning.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #167: Ready? Fight!.

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