Avarek
Creature 8 (uncommon) — amphibious, fey
Pre-Remaster content. May include legacy alignment.
FlankerWeaverLANDAQUATICVERTICALfey
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +16; darkvision
Languages common, sakvroth, thalassic; speak with animals
Skills acrobatics +17, athletics +14 (+16 to Climb), deception +17, nature +16, Sailing Lore +15, stealth +19, survival +16, thievery +19
Str
+2
Dex
+5
Con
+4
Int
+3
Wis
+4
Cha
+3
Items +1 Striking Dagger
AC 26
Fort +16
Ref +19
Will +16
HP 150
Speed 20 feet, climb 20 feet, swim 50 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +20, Damage 2d4+4 piercing
Melee Spine +16, Damage 2d6+4 piercing plus 1d6 bleed
Ranged Dagger (agile, finesse, magical, thrown-10, versatile-s) +20, Damage 2d4+4 piercing
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Prickly Defense — The avarek withdraws beneath its spines, presenting a defensive, spiky exterior. It gains a +2 circumstance bonus to spine Strikes and AC. Any adjacent creature that attempts a melee attack against the avarek takes 1d6 piercing damage per attack, regardless of whether the attack hits.
Prickly Defense lasts until the avarek uses a move action or makes a Strike with any weapon other than its spines.
Prickly Defense lasts until the avarek uses a move action or makes a Strike with any weapon other than its spines.
Rolling Assault — The avarek curls into a ball and rolls rapidly, impaling enemies with its spines. The avarek Strides twice and makes up to two spine Strikes at any point during its movement, each against a different target within reach.
These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks.
These attacks count toward the avarek's multiple attack penalty, but the penalty doesn't increase until after the avarek makes all the attacks.
Sneak Attack — The avarek's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
Primal Innate Spells DC 30, attack +22
4th Confusion, Hydraulic Torrent, Speak with Animals (Constant), Suggestion
2nd Hydraulic Push (At Will), Invisibility (Self Only), Shatter, Ventriloquism (At Will)
1st Grease (At Will), Gust of Wind (At Will)
Cantrips (4th) Prestidigitation
WORKS WELL WITH
AnvilLAND / AQUATIC / VERTICALAn anvil anchoring enemies in melee lets the flanker exploit both flanking and Sneak Attack while maneuvering freely.
SniperLAND / AQUATIC / VERTICALA sniper forces enemies into defensive movement that the flanker exploits with Rolling Assault and flanking angles.
MenderLAND / AQUATIC / VERTICALA mender extends the flanker's skirmishing window, letting it stay aggressive with Rolling Assault without risking early collapse.
PUNISHES
✖ melee reliance✖ clumping✖ poor positioning
Stacking multiple flankers without an anvil diffuses Off-Guard opportunities.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Avarek in the encounter builder — free, no install.
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