Axiomite
Creature 8 — aeon, monitor
AnvilWeaverLANDaeonmonitordivine
According to axiomites, their kind rose from the raw mathematical underpinnings of the universe, manifesting as great builders who created the ancient, colossal cities of the Outer Planes. According to aeons, axiomites are part of the Monad, having both risen from and rebelled against it long ago. Since the Convergence, most axiomites have recognized this as a fundamental truth, particularly after the aeons showed the axiomites how the Utopian language has formed as an amalgam of aeon envisionin
Source: pathfinder-monster-core
Perception +19; darkvision
Languages chthonian, common, diabolic, draconic, empyrean, utopian
Skills acrobatics +16, Axis Lore +17, crafting +21, diplomacy +15, occultism +17, religion +17
Str
+5
Dex
+4
Con
+3
Int
+5
Wis
+5
Cha
+3
Items Warhammer, Artisan's Toolkit (Sterling)
AC 26
Fort +13
Ref +16
Will +18
+1 status to all saves vs. magic
HP 155
Immunities disease, emotion, fear-effects
Resistances electricity 10, mental 10
Speed 25 feet
Offense
Melee Warhammer (magical, shove) +20, Damage 2d8+11 bludgeoning
Melee Fist (agile, magical, unarmed) +17, Damage 2d8+9 bludgeoning
Abilities
At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
+1 Status to All Saves vs. Magic —
Crystalline Dust Form (polymorph) — The axiomite shifts their form to a cloud of crystalline dust in which strange symbols and equations flash.
They gain a fly Speed of 40 feet and can fit through even tiny apertures, similar to Vapor Form. They can cast spells but can't make melee or ranged attacks.
The axiomite can Dismiss this form to return to humanoid form.
They gain a fly Speed of 40 feet and can fit through even tiny apertures, similar to Vapor Form. They can cast spells but can't make melee or ranged attacks.
The axiomite can Dismiss this form to return to humanoid form.
Divine Innate Spells DC 27, attack +17
5th Telekinetic Haul
3rd Haste (×3), Lightning Bolt (×3), Paralyze
2nd Dispel Magic, Telekinetic Maneuver
1st Sure Strike (At Will)
Cantrips (5th) Telekinetic Projectile
WORKS WELL WITH
CrasherLANDA heavy striker can commit fully to the front line the axiomite already holds, since its immunities absorb the fear and disease tricks meant to break formation.
SniperLANDA ranged attacker stays safe behind the axiomite's durable front while it occupies melee with warhammer and spells.
SnareLANDA controller that locks down the flanks complements the axiomite's role of anchoring the center of the fight.
PUNISHES
✖ fear tactics✖ emotion-based effects✖ disease-based debuffs✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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