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Azarketi Crab Catcher

Creature 0 — amphibious, azarketi, humanoid

ShadeAQUATICLANDazarketihumanoid

The average azarketi citizen in Absalom makes a living fishing or catching crabs. Azarketis, also known as gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the ocean, where they were warped into amphibious forms by the alghollthu.

Source: pathfinder-monster-core

Perception +6
Languages common, alghollthu
Skills athletics +4 (+6 to Swim), diplomacy +3, nature +3, stealth +5 (+7 underwater), survival +5, Underwater Lore +4
Str
+2
Dex
+3
Con
+2
Int
+0
Wis
+1
Cha
+1
Items Dagger, Crab Cage, Sack (5)
AC 16 Fort +6 Ref +9 Will +3
HP 15
Speed 25 feet, swim 25 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +7, Damage 1d4+2 piercing
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +7, Damage 1d4+2 piercing

Abilities

Hydration — Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.
Swim Away

WORKS WELL WITH

AnvilAQUATIC / LANDA durable frontline body holds the line while this quick striker darts in and retreats into the water.
SnareAQUATIC / LANDA controller pins targets in place before this striker's low-damage dagger attacks can be shrugged off.
SniperAQUATIC / LANDA ranged attacker adds sustained damage while this weak striker harasses from the flanks.

PUNISHES

✖ isolated targets✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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