Blue-Ringed Octopus
Creature 0 — animal, aquatic
Pre-Remaster content. May include legacy alignment.
ShadeAQUATICanimalpoison
While relatively small, the blue-ringed octopus is particularly venomous for its size.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +6; low-light-vision
Skills athletics +6, stealth +7
Str
+0
Dex
+3
Con
+1
Int
-4
Wis
+3
Cha
+0
AC 16
Fort +3
Ref +9
Will +6
HP 15
Resistances cold 2
Speed 0 feet, swim 25 feet
Offense
Melee Beak (finesse, unarmed) +7, Damage 1d6 piercing plus Blue Ringed Octopus Venom
Melee Arms +6, Damage 1d4 bludgeoning plus Grab
Abilities
Blue-Ringed Octopus Venom (poison) — Saving Throw DC 17 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage (1 round)
Stage 3 1d6 poison damage and Paralyzed (1 round)
Maximum Duration 6 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage (1 round)
Stage 3 1d6 poison damage and Paralyzed (1 round)
Camouflage — The blue-ringed octopus can change the color of its skin to Hide even if it doesn't have cover.
Jet — The blue-ringed octopus moves up to 60 feet in a straight line through the water without triggering reactions.
Toxic Bite (virulent) —
Grab —
WORKS WELL WITH
AnvilAQUATICAn aquatic bruiser holds a swimmer's attention while this ambush predator lands its paralytic bite unseen.
SniperAQUATICA ranged attacker can finish off a target already Paralyzed by the venom's later stages.
PUNISHES
✖ low Fortitude saves✖ single-target isolation✖ melee engagement in water
This creature is water-locked and can only threaten targets that enter or remain in the water; avoid pairing expectations with land-only encounters.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Blue-Ringed Octopus in the encounter builder — free, no install.
Open in PathfinderGM →