Azarketi Explorer
Creature 2 — amphibious, azarketi, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDAQUATIChumanoidamphibious
This rakish azarketi explores the wrecks and ruins of the Inner Sea's coasts. At home above and below the waves, they fight to protect their discoveries, their life, and their reputation. During the cataclysmic events of Earthfall, a fraction of the Azlanti populace was mutated by their hated alghollthu enemies to survive in the ocean depths. Commonly called "gillmen" or sometimes "Low Azlanti," azarketis primarily live in the Arcadian Ocean, Inner Sea, and ruins of Azlant. They retain the impe
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +8; low-light-vision
Languages alghollthu, azlanti, common
Skills acrobatics +5, athletics +8 (+10 to Swim), deception +7, diplomacy +7, intimidation +7, nature +4, society +4
Str
+4
Dex
+1
Con
+2
Int
+0
Wis
+0
Cha
+3
Items Dagger, Trident
AC 18
Fort +10
Ref +7
Will +6
HP 30
Speed 20 feet, swim 30 feet
Offense
Melee Trident +10, Damage 1d8+6 piercing
Melee Dagger (agile, versatile-s) +10, Damage 1d4+6 piercing
Ranged Trident (thrown-20) +7, Damage 1d8+6 piercing
Abilities
Attack of Opportunity —
Hydration — An azarketi must regularly submerge themself in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they take a -1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.
Hydraulic Deflection (water) — Drawing moisture from the surrounding atmosphere, the azarketi explorer creates a disc of hovering water that deflects incoming attacks. They gain a +1 circumstance bonus to AC until the start of their next turn.
Surface Skimmer — While the azarketi explorer is submerged just below the water's surface, they have Cover from attacks made by creatures out of the water.
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontline holds a chokepoint while this skirmisher darts between water and land to strike exposed flanks.
SniperLAND / AQUATICA ranged attacker keeps pressure on the party while this mobile skirmisher forces them to also watch their flanks.
SnareLAND / AQUATICA controller that pins a target lets this mobile striker close in for a clean follow-up hit.
PUNISHES
✖ ranged reliance✖ static positioning
Works well with · Punishes · Pairing advice
Unlock with Tactics
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