Bandit
Creature 2 — human, humanoid
ShadeFlankerLANDhumanoidhuman
Bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses. In the underbelly of society, the lawless reign supreme.
Source: pathfinder-npc-core
Perception +6
Languages common
Skills athletics +6, deception +5, Forest Lore +4, intimidation +6, stealth +8, survival +6, thievery +8
Str
+3
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+1
Items Sling, Machete, Dagger, Studded Leather Armor
AC 19
Fort +7
Ref +9
Will +6
HP 30
Speed 25 feet (forest passage)
Offense
Melee Machete (deadly-d8, sweep) +9, Damage 1d6+5 slashing
Melee Dagger (agile, versatile-s) +9, Damage 1d4+5 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +9, Damage 1d4+5 piercing
Melee Fist (agile, nonlethal, unarmed) +9, Damage 1d4+5 bludgeoning
Ranged Sling (propulsive, reload-1) +9, range increment 50 feet, Damage 1d6+3 bludgeoning
Abilities
Bandit's Ambush — When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.
Dread Striker — Frightened creatures are Off-Guard to the bandit.
Forest Passage — The bandit ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth.
WORKS WELL WITH
AnvilLANDA durable frontline occupies enemy attention so this ambush striker can strike from stealth without drawing a Reactive Strike.
SnareLANDA controller that Frightens or restrains a target hands this ambush striker an Off-Guard opening for Dread Striker.
SniperLANDRanged pressure keeps enemies pinned in place while this ambush striker closes for a flanking Strike.
PUNISHES
✖ low Perception✖ isolated targets✖ melee reliance
Avoid stacking with another pure ambush striker; only one creature benefits from the first surprise round.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bandit in the encounter builder — free, no install.
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