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Barcumbuk

Creature 8 — devil, fiend, unholy

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDAERIALdevilfiendunholy

Erinyes exact vengeance and bloody justice for a creature's crimes, torturing and punishing their victims in ironic fashion before allowing them the escape of death. While an erinys appears as a fallen angel and the first erinyes shared that origin, erinyes now originate in myriad ways, some promoted from lesser devils and others shaped from lemures themselves forged from the souls of torturers and persecutors. The erinyes' origin is entwined with Eiseth, herself a fallen angel and one of Hell's

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +18; greater-darkvision, truesight 60 feet
Languages common, diabolic, draconic, empyrean; telepathy 100 feet
Skills acrobatics +17, crafting +14, deception +19, diplomacy +15, intimidation +19, religion +16, stealth +17
Str
+5
Dex
+5
Con
+5
Int
+2
Wis
+4
Cha
+5
Items Light Hammer (4), Warhammer, Breastplate, 100 feet of Erinys-Hair Rope, Fragment of Urevian's Pendant
AC 27 Fort +17 Ref +19 Will +16 +1 status to all saves vs. magic
HP 120
Immunities fire
Resistances physical (except silver) 5, poison 10
Weaknesses holy 5
Speed 25 feet, fly 40 feet

Offense

Melee Flaming Warhammer (evil, fire, magical, shove, unholy) +20, Damage 2d8+6 bludgeoning plus 1d6 spirit
Ranged Flaming Light Hammer (agile, evil, fire, magical, thrown-20, unholy) +19, Damage 1d6+6 bludgeoning plus 1d6 spirit
Ranged Rope (magical, unholy) +19, range increment 30 feet, Damage 1d4 bludgeoning plus Rope Snare

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Flames of Fury — Any weapon an erinys holds gains the effects of a Flaming rune while they hold it.
Furious Fusillade — The erinys hovers in place if they are flying and fires one arrow at any number of creatures in a 30-foot cone. Each attack is rolled separately. This counts as one attack for the purpose of the erinys's multiple attack penalty.
Rope Snare — An erinys carries a coil of rope woven of their hair (use the statistics for Rope) that animates in their hands.

When a creature is hit by the erinys's rope, a segment of the rope tears loose and wraps itself around the creature, imposing a 10-foot circumstance penalty to Speed. The piece that tears off is 10 feet long for a Medium or smaller creature, and doubles in length for each size larger than Medium.

When a creature Escapes the effect, the detached segment of rope withers away into useless black sludge.
Divine Innate Spells DC 26, attack +18
6th True Seeing (Constant)
4th Dimension Door, Dimension Door (At Will), Divine Wrath, Retributive Pain
1st Fear (At Will), Illusory Disguise (At Will), Illusory Object

WORKS WELL WITH

AnvilLAND / AERIALAn Anvil engages on the ground while the Crasher hovers above, delivering Furious Fusillade into the melee without exposing itself to counterattacks.
WeaverLAND / AERIALA Weaver consolidates enemies into a tighter formation, maximizing the cone coverage of Furious Fusillade.

PUNISHES

✖ clumping✖ melee reliance✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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