Beaver
Creature -1 — animal
Pre-Remaster content. May include legacy alignment.
~CrasherLANDAQUATICanimal
Beavers are stocky, herbivorous rodents that live in freshwater ecosystems throughout Avistan. They live in lodges, which they construct from logs, grass, rocks, and mud. A typical beaver can grow up to 4 feet long and weigh up to 65 pounds.
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +6; low-light-vision, scent (imprecise) 30 feet
Skills athletics +3, crafting +2, survival +4
Str
+1
Dex
+2
Con
+3
Int
-4
Wis
+2
Cha
+0
AC 15
Fort +7
Ref +4
Will +4
HP 8
Speed 15 feet, swim 25 feet
Offense
Melee Jaws (unarmed) +6, Damage 1d6+1 piercing
Abilities
Deep Breath — A beaver can hold its breath for 15 minutes.
Construct Shelter — The beaver takes 1 minute to rapidly construct a simple mound along one side of its space, which can be used to Take Cover.
Penetrating Bite — The beaver makes a jaws Strike. The Strike ignores the first 5 Hardness of organic materials, such as rope, leather, and wood.
Prop — The beaver stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.
WORKS WELL WITH
AnvilLAND / AQUATICA tougher frontline body draws direct pressure while this terrain-user ducks behind its shelter for repeated cover.
SnareLAND / AQUATICA controller that bogs down foes complements this terrain-user's own terrain-shaping, doubling up on movement denial.
SniperLAND / AQUATICA ranged attacker can use this terrain-user's cover structure as a shared defensive position while plinking from safety.
PUNISHES
✖ forced movement tactics✖ barricade reliance✖ standing still
Avoid stacking with another minor Crasher; neither adds meaningful pressure or durability to the encounter.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Beaver in the encounter builder — free, no install.
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