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Beggar

Creature -1 — human, humanoid

ShadeLANDhumanhumanoid

Wherever there is poverty, there are beggars. Beggars are truly the downtrodden of society-folks who have been cast out into the streets due to a variety of setbacks or the weight of circumstance. Some beggars work for underworld organizations as lookouts, spies, or even hired muscle on the cheap-sometimes by choice, but often not. Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic d

Source: pathfinder-npc-core

Perception +3
Languages common
Skills athletics +3, deception +3, diplomacy +3, stealth +5, Underworld Lore +2
Str
+1
Dex
+3
Con
+2
Int
+0
Wis
+1
Cha
+1
AC 14 Fort +4 Ref +7 Will +3
HP 10
Speed 25 feet

Offense

Melee Fist (agile, nonlethal, unarmed) +5, Damage 1d4+1 bludgeoning
Ranged Rock (thrown-10) +5, Damage 1d4+1 bludgeoning

Abilities

Beat a Retreat — The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.

WORKS WELL WITH

AnvilLANDA durable frontline ally holds the line while this fragile skirmisher darts in, throws, and retreats before retaliation lands.
SnareLANDA controller can lock down a pursuer so this evasive creature can escape cleanly after baiting an attack.

PUNISHES

✖ pursuing a fleeing target out of formation
Avoid pairing with another purely evasive skirmisher, since neither can hold ground or apply follow-up pressure once it retreats.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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