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Bellator Mortus Soldier

Creature 15 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilFlankerLANDhumanhumanoid

Source: blood-lords-bestiary (Pre-Remaster)

Perception +26
Languages common, kelish, necril, osiriani
Skills acrobatics +25, athletics +29, diplomacy +25, intimidation +25, religion +27, society +25, stealth +25
Str
+8
Dex
+4
Con
+6
Int
+4
Wis
+6
Cha
+4
Items Javelin (4), Khopesh, Shield Spikes, Sturdy Shield (Moderate), Half Plate
AC 37 ((39 with shield)) Fort +29 Ref +23 Will +25
HP 345
Speed 20 feet

Offense

Melee Khopesh (magical, trip) +30, Damage 2d8+14 slashing
Melee Shield Spikes (attached-to-shield, magical) +30, Damage 2d6+14 piercing
Ranged Javelin (thrown-30) +26, Damage 1d6+14 piercing

Abilities

Attack of Opportunity
Shield Block
Battering Defense — The Bellator Mortus uses their shield as both a weapon and a defensive measure. Attempt a shield Strike. If the Strike hits, Raise a Shield.
Coordinated Assault — The Bellator Mortus acts as part of a well-trained unit. Their Strikes deal an additional 4d6 damage to creatures within reach of at least one of the Bellator Mortus's allies.

WORKS WELL WITH

CrasherLANDCrasher delivers spike damage that the Anvil lockdown enables through Attack of Opportunity control.
SniperLANDSniper fires safely behind the shield wall while Coordinated Assault punishes pressing enemies.
WeaverLANDWeaver herds enemies into the Anvil reach where Coordinated Assault triggers bonus formation damage.

PUNISHES

✖ movement✖ clumping
Same-role stacking
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #186: Ghost King's Rage.

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