Berberoka
Creature 15 — giant, humanoid
AnvilSnareLANDAQUATICgianthumanoid
Berberokas are giant humanoids who live among forests and swamps, where they use their ability to swallow massive amounts of water to drain small ponds and lakes. Creatures who visit their favorite watering hole and find only an empty mud basin become prey for the berberoka, who hides in the brush and overwhelm their prey with a massive torrent of regurgitated water. A berberoka's mottled backside-which resembles a bundle of local plants, small trees, and large rocks-grants them natural camoufl
Source: pathfinder-monster-core-2
Perception +26; darkvision, scent (imprecise) 60 feet
Languages common, jotun
Skills athletics +31, deception +27 (+31 to Impersonate a small mound or island in its native environment), intimidation +25, nature +26, stealth +25, survival +26
Str
+8
Dex
+4
Con
+6
Int
-1
Wis
+3
Cha
+4
AC 36
Fort +29
Ref +23
Will +24
HP 310
Speed 30 feet, swim 30 feet (15 while waterlogged)
Offense
Melee Fist (reach-15, unarmed) +31, Damage 3d12+16 bludgeoning plus Grab
Abilities
Deep Breath — A berberoka can hold their breath for 2 hours
Fear of Crabs (emotion, fear, mental) — If a berberoka sees a crab or crab-like creature, the berberoka must attempt a DC 33 Will save. They then become immune to the sight of that creature for 10 minutes.
Critical Success The berberoka is unaffected.
Success The berberoka becomes Frightened 2.
Failure The berberoka gains the Fleeing condition for 1 round and is Frightened 4.
Critical Success The berberoka is unaffected.
Success The berberoka becomes Frightened 2.
Failure The berberoka gains the Fleeing condition for 1 round and is Frightened 4.
Reactive Strike —
Consume Lake (manipulate) — The berberoka drinks a prolific amount from an adjacent water source. If the water source is equal to or greater in volume than themself, the berberoka consumes up to 1,500 gallons of water per minute and becomes waterlogged. They can release water at the same rate. While waterlogged, the berberoka can use Spray Water, their size grows to Gargantuan, and their Speed is reduced to 15 feet.
Greater Constrict — 2d12+12 bludgeoning, DC 33 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
Spray Water —
Grab —
WORKS WELL WITH
SniperLAND / AQUATICA ranged ally keeps dealing damage while the giant grapples and constricts the front line.
WeaverLAND / AQUATICA caster debuffs a target already struggling to break the giant's Constrict.
CrasherLAND / AQUATICA bruiser finishes off a target before it can escape the giant's hold.
PUNISHES
✖ melee reliance✖ isolated targets✖ low Fortitude
Avoid pairing with another grapple-focused controller; a single target loses its turn to breaking free while the rest of the party goes unpressured.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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