Bida
Creature 8 (uncommon) — dragon
Pre-Remaster content. May include legacy alignment.
SnareAnvilLANDAERIALVERTICALdragonoccult
Bidas are black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time. A bida uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +15; darkvision, scent (imprecise) 30 feet
Languages common, draconic, mwangi
Skills deception +20, diplomacy +18, intimidation +18, society +16, stealth +16
Str
+6
Dex
+2
Con
+3
Int
+4
Wis
+3
Cha
+6
AC 27
Fort +18
Ref +15
Will +18
+2 circumstance to all saves to disbelieve illusions
HP 135
Immunities paralyzed, sleep
Resistances acid 10, poison 10
Speed 40 feet, climb 20 feet, fly 60 feet
Offense
Melee Jaws (reach-15, unarmed) +20, Damage 2d12+9 piercing
Melee Tail (reach-15) +20, Damage 2d6+9 bludgeoning plus Improved Grab
Abilities
+2 Circumstance to All Saves to Disbelieve Illusions —
Constrict — 1d6+6 bludgeoning damage, DC 26 Fortitude save
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Eight Coils — A bida can Strike with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose.
Mask Settlement (arcane, illusion) — By concentrating for 4 hours, the bida hides a small settlement. This is a 5th-rank Mirage spell, except the area is a 500-foot burst and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion.
Improved Grab —
Occult Innate Spells DC 26, attack +18
3rd Nondetection
2nd Humanoid Form
WORKS WELL WITH
CrasherLANDA hard-hitting striker can finish targets already Grabbed and restrained, since a bound creature can't easily flee the follow-up damage.
WeaverLANDA ranged caster keeps pressuring the rest of the party while this dragon's multi-grab ties down whoever gets close enough to melee it.
ShadeLANDAn ambusher can strike from stealth while attention is fixed on breaking free of the dragon's coils.
PUNISHES
✖ clumping✖ melee reliance✖ low Fortitude
Avoid a second grab-based Snare; stacking simultaneous lockdown controllers turns the fight into an all-or-nothing grapple contest.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bida in the encounter builder — free, no install.
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