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Bida

Creature 8 (uncommon) — dragon

Pre-Remaster content. May include legacy alignment.

SnareAnvilLANDAERIALVERTICALdragonoccult

Bidas are black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time. A bida uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +15; darkvision, scent (imprecise) 30 feet
Languages common, draconic, mwangi
Skills deception +20, diplomacy +18, intimidation +18, society +16, stealth +16
Str
+6
Dex
+2
Con
+3
Int
+4
Wis
+3
Cha
+6
AC 27 Fort +18 Ref +15 Will +18 +2 circumstance to all saves to disbelieve illusions
HP 135
Immunities paralyzed, sleep
Resistances acid 10, poison 10
Speed 40 feet, climb 20 feet, fly 60 feet

Offense

Melee Jaws (reach-15, unarmed) +20, Damage 2d12+9 piercing
Melee Tail (reach-15) +20, Damage 2d6+9 bludgeoning plus Improved Grab

Abilities

+2 Circumstance to All Saves to Disbelieve Illusions
Constrict — 1d6+6 bludgeoning damage, DC 26 Fortitude save

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Eight Coils — A bida can Strike with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose.
Mask Settlement (arcane, illusion) — By concentrating for 4 hours, the bida hides a small settlement. This is a 5th-rank Mirage spell, except the area is a 500-foot burst and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion.
Improved Grab
Occult Innate Spells DC 26, attack +18
3rd Nondetection
2nd Humanoid Form

WORKS WELL WITH

CrasherLANDA hard-hitting striker can finish targets already Grabbed and restrained, since a bound creature can't easily flee the follow-up damage.
WeaverLANDA ranged caster keeps pressuring the rest of the party while this dragon's multi-grab ties down whoever gets close enough to melee it.
ShadeLANDAn ambusher can strike from stealth while attention is fixed on breaking free of the dragon's coils.

PUNISHES

✖ clumping✖ melee reliance✖ low Fortitude
Avoid a second grab-based Snare; stacking simultaneous lockdown controllers turns the fight into an all-or-nothing grapple contest.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #146: Cult of Cinders.

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