Blaanlool
Creature 8 (unique) — amphibious, giant, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherSnareAQUATICLANDamphibiousgiantoccult
Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants are hideous in appearance indeed, with fishlike mouths, slimy gray-green skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, but many are also cannibals. It is perhaps this vicious behavior that keeps the creatures in check, for if a fellow marsh giant becomes too dangerous and powerful, it runs the risk of being ambushed and consumed by its clan. Marsh giants are insular and mys
Source: blood-lords-bestiary (Pre-Remaster)
Perception +16; low-light-vision
Languages aklo, common, jotun
Skills athletics +18, intimidation +15, religion +17
Str
+6
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+1
Items Gaff, Religious Symbol of Dagon, Ring of Energy Resistance (Cold)
AC 27
Fort +18
Ref +13
Will +17
HP 150
Resistances cold 5
Speed 35 feet, swim 20 feet
Offense
Melee Gaff (magical, reach-10, trip, versatile-p) +20, Damage 2d6+14 bludgeoning
Melee Fist (agile, reach-10, unarmed) +20, Damage 2d6+14 bludgeoning
Ranged Rock (brutal) +20, range increment 120 feet, Damage 2d6+14 bludgeoning
Abilities
Catch Rock —
Hook Shake — Critical Success The target takes 6d6+14 piercing damage and loses 5 rounds' worth of air if they were holding their breath.
Success The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air if they were holding their breath.
Failure The target is unaffected.
Critical Failure As failure, but the giant drops its gaff as well.
Success The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air if they were holding their breath.
Failure The target is unaffected.
Critical Failure As failure, but the giant drops its gaff as well.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Twist the Hook — The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing 3d6 persistent bleed damage to the creature.
Occult Innate Spells DC 23, attack +13
5th Mariner's Curse
2nd Augury, Obscuring Mist
WORKS WELL WITH
AnvilLANDA durable frontline body draws close-range attention so this giant's long reach and trips land on backline targets instead.
SniperLANDA ranged attacker can punish characters this giant's reach and trip keep knocked prone and unable to close distance.
WeaverLANDA spellcaster gains extra tempo since prone, bleeding targets often burn an action standing back up before they can interrupt the casting.
PUNISHES
✖ melee reliance✖ low Reflex✖ isolated targets
Avoid a second reach-and-trip Crasher; redundant knockdown control wastes actions rather than adding new pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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