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Black Scorpion

Creature 15 — animal

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDanimal

With a carapace the color of polished obsidian and a penchant for attacking villages, this humongous scorpion is one of the desert's most frightening predators. A black scorpion measures 60 feet from tip to the base of its stinger.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +27; darkvision, tremorsense (imprecise) 90 feet
Skills athletics +30
Str
+9
Dex
+4
Con
+6
Int
-5
Wis
+6
Cha
-4
AC 38 Fort +29 Ref +25 Will +25
HP 275
Speed 50 feet

Offense

Melee Pincer (agile, reach-30) +30, Damage 3d12+15 slashing plus Grab
Melee Stinger (reach-30) +30, Damage 3d8+15 piercing plus Black Scorpion Venom

Abilities

Tremorsense 90 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Black Scorpion Venom (poison) — Saving Throw DC 36 Fortitude

Maximum Duration 6 rounds

Stage 1 2d12 poison damage and Clumsy 2 (1 round)

Stage 2 3d12 poison damage, Clumsy 2, and Slowed 1 (1 round)

Stage 3 4d12 poison damage, Clumsy 4, and Slowed 2 (1 round)
Greater Constrict — 2d12+12 bludgeoning, DC 36 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. A creature that fails this save falls Unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.
Rapid Stinging — The black scorpion makes three stinger Strikes, each against a different target. Its multiple attack penalty applies to each attack, but the penalty increases only after all the attacks have been made.
Grab

WORKS WELL WITH

WeaverLANDWeaver clusters enemies so the Crasher's Rapid Stinging and area-damage patterns hit multiple targets at once.
SniperLANDSniper attacks from range while the Crasher occupies the front line with its enormous reach and Grab.
MenderLANDMender keeps the Crasher active through the damage it takes while closing distance and holding enemies in its reach.

PUNISHES

✖ clumping✖ low Fort✖ melee reliance
Another Crasher leaves the formation without a dedicated anchor to hold enemies within reach.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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