← Bestiary index

Blackfrost Guecubu

Creature 8 (rare) — cold, earth, undead

SnareWeaverLANDSUBTERRANEANcoldearthundeadprimal

Sometimes an individual performs acts of horror so unspeakable that the earth they walk on becomes imprinted by their evil. With such villains, even slaying them and scattering their bones can't rid the world of their vile presence. Their souls rise again as guecubus, gruesome skeletons made of scorched bones, rotting flesh, and befouled earth. Guecubus roams the land seeking those they deem responsible for their death. A guecubu remembers what was done to them, and the memories of their suppos

Source: gatewalkers-bestiary

Perception +15; darkvision, tremorsense (imprecise) 60 feet
Languages necril
Skills acrobatics +16, athletics +18, intimidation +15, stealth +16
Str
+6
Dex
+4
Con
+3
Int
+4
Wis
+3
Cha
+3
AC 27 Fort +17 Ref +16 Will +15
HP 110 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances electricity 10, physical (except bludgeoning) 10
Speed 25 feet, burrow 15 feet (tundra glide)

Offense

Melee Jaws (agile, unarmed) +20, Damage 2d8+8 piercing plus Blackfrost Dead Blackfrost, Wrathful Misfortune

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blackfrost (cold, curse, disease, occult) — This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10.

Saving Throw DC 27 Fortitude

Stage 1 4d6 cold (1 minute)

Stage 2 weakness to cold 5 and Drained 1 (1 day)

Stage 3 weakness to cold 10 and Drained 2 (1 day)
Break Ground (arcane, earth) — The guecubu stomps, and the ground breaks and ripples in a 30-foot emanation, erupting in razor-sharp, crisscrossing spikes of rock that deal 3d8 piercing damage to creatures in the area (DC 26 Reflex save).

The area becomes difficult terrain and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects.

Ground under the effects of a Consecrate ritual or a Circle of Protection spell tuned against evil or chaos can't be affected by this ability.
Shattering Death (cold) — When the blackfrost guecubu is destroyed, it shatters and fills the air around it with a cloud of razor-sharp shards of ice. Creatures in a 10-foot emanation take 8d8 cold (DC 26 Reflex). Creatures that critically fail this save also take 1d6 bleed.
Shove into Ice (arcane, earth) — When the blackfrost guecubu successfully Shoves a creature into an ice or frozen earth barrier, the target must succeed at a DC 26 Reflex save or become merged with the barrier, with the effects of One with Stone until the target Escapes.
Tundra Glide — The blackfrost guecubu can Burrow through any frozen earth, ice, or snow, not including rock. When it does so, the blackfrost guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Wrathful Misfortune (arcane, curse) — A creature damaged by a guecubu must succeed at a DC 26 Will save or become cursed with consummate bad luck. The creature becomes Clumsy 2.

Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.
Primal Innate Spells DC 26, attack +18
4th Shape Stone (At Will)

WORKS WELL WITH

AnvilLANDA frontline tank occupies melee attention while this ambush burrower repositions to reopen its ground-breaking attack on a fresh cluster.
CrasherLANDA heavy striker can capitalize on targets already made Clumsy and cursed, since reduced accuracy makes them easier to finish off in melee.
ShadeLANDA stealthy ambusher benefits from the confusion of a sudden burrowing strike, hitting while the party is still reacting to the terrain hazard.

PUNISHES

✖ clumping✖ low Reflex✖ low Will
Avoid pairing with another ambush burrower; two simultaneous surprise-terrain attacks overwhelm rather than layering tension.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Blackfrost Guecubu in the encounter builder — free, no install.

Open in PathfinderGM →