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Blacknoon Apprentice

Creature 2 — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerSniperLANDhumanoiddwarf

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +8; darkvision
Languages common, dwarven
Skills acrobatics +8, crafting +6, intimidation +7, stealth +8, thievery +8
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+1
Cha
+1
Items Shortsword, Composite Shortbow, Leather Armor, Thieves' Tools, Giant Centipede Venom (2), Gold Pieces (3)
AC 18 Fort +8 Ref +10 Will +7
HP 32
Resistances poison 2
Speed 20 feet

Offense

Melee Shortsword (agile, finesse, versatile-s) +11, Damage 1d6+2 piercing
Ranged Composite Shortbow (deadly-d10, propulsive) +11, range 60 feet, Damage 1d6+1 piercing

Abilities

Sneak Attack — The Blacknoon apprentice deals an additional 1d6 precision damage to Off-Guard creatures.
Toxic Treachery (manipulate) —

WORKS WELL WITH

AnvilLANDA durable frontline draws attention and creates the Off-Guard openings this striker needs for its sneak attack damage.
SnareLANDA controller that leaves a target prone or restrained sets up an easy sneak attack.
CrasherLANDA heavy striker forces saves that leave targets Off-Guard for a follow-up precision strike.

PUNISHES

✖ isolated targets✖ low Perception✖ static positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

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