Bleachling Survivor
Creature 2 (uncommon) — gnome, humanoid
FlankerSniperLANDgnome
It is almost unheard of for gnomes to survive the horrendous sickness known as the Bleaching, but those few who do are permanently altered. Having lived through the worst disease known to their kind, bleachling survivors often emerge jaded and reckless, traveling to seek out mind-bending experiences and heady thrills that will awaken something in them again. Though their experiences may toughen them, they are not unfriendly. Most try to help others they meet during their travels who might not be
Source: pathfinder-npc-core
Perception +8; low-light-vision
Languages common, fey, gnomish
Skills intimidation +7, medicine +8, occultism +7, survival +8
Str
+1
Dex
+1
Con
+3
Int
+1
Wis
+3
Cha
+1
Items Dagger, Longbow
AC 17
Fort +5
Ref +8
Will +12
HP 34
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4+1 piercing
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +9, Damage 1d4+1 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +9, Damage 1d4+1 bludgeoning
Ranged Longbow (deadly-d10, reload-0, volley-30) +9, range increment 100 feet, Damage 1d8 piercing
Abilities
Unflappable — When the bleachling survivor rolls a critical failure on a check with the emotion trait, they get a failure instead.
Flinch Back —
Sneak Attack — The bleachling survivor deals an extra 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA frontline bruiser occupies the enemy's front while this skirmisher slips to the flank to land precision damage.
SnareLANDA controller that pins a target guarantees the Off-Guard state the sneak attack needs to trigger.
CrasherLANDA second melee striker keeps a target's attention split, opening a flank for the dagger to exploit.
PUNISHES
✖ isolated targets✖ backline squishies✖ overextension
Avoid stacking multiple sneak-attack skirmishers relying on the same flank; they compete for the same Off-Guard window.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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