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Bloodlash Bush

Creature 2 — plant

Pre-Remaster content. May include legacy alignment.

SnareCrasherLANDplant

The bloodlash bush attempts to lacerate its foes, using its weeping wounds to irrigate the ground around itself. The seeds of a bloodlash bush can take root only in soil that has been soaked in blood. Often overlooked in light of more obvious threats, some plants can be just as deadly and dangerous as wild beasts. What first appears to be a simple shrub suddenly stirs to life.

Source: fall-of-plaguestone (Pre-Remaster)

Perception +6; tremorsense (imprecise) 30 feet
Skills athletics +8, stealth +6
Str
+4
Dex
+2
Con
+4
Int
-4
Wis
+0
Cha
+0
AC 16 Fort +10 Ref +8 Will +6
HP 35
Resistances bludgeoning 5, piercing 5
Weaknesses fire 5
Speed 20 feet

Offense

Melee Vine (agile, reach-10) +11, Damage 1d8+4 slashing plus Weeping Wounds

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Blood Siphon — The tendrils of the bush reach out to siphon the blood from a victim up to 20 feet away with persistent bleed damage, causing the victim to immediately take that amount of bleed damage (DC 17 Reflex).

The bush regains an amount of Hit Points equal to double the damage dealt.
Spinning Strike — The bush spins in a circle, lashing out in all directions at once. It makes one attack roll and compares the result to the AC of each creature within its melee reach, rolling damage only once and applying it to each creature hit.
Weeping Wounds — A bloodlash bush's vines cause terrible lacerations that continue to bleed. A creature hit with a vine attack takes 1 bleed damage (2 bleed damage on a critical hit).

Unlike other forms of persistent damage, this damage is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped like any other persistent bleed damage.

WORKS WELL WITH

AnvilLANDA durable frontline body can absorb the reach attacks while allies maneuver around this stationary threat's zone.
SniperLANDA ranged attacker can chip damage from outside the reach zone while it punishes anyone who closes in.
WeaverLANDAn area-effect caster benefits from the bush's own control keeping targets bunched near its position.

PUNISHES

✖ clumping✖ melee crowding✖ standing still
Avoid pairing with another stationary reach controller; overlapping zones do not extend map coverage.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: The Fall of Plaguestone.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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