Boar (BB)
Creature 2 — animal
CrasherLANDanimal
Foul-tempered and tough, boars are far more dangerous than domesticated pigs. These omnivorous mammals are hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. In some cultures, boars are trained to become much more aggressive for use as war beasts and guardians. When such boars escape ba
Source: menace-under-otari-bestiary
Perception +8; low-light-vision
Skills acrobatics +5, athletics +8, survival +8
Str
+4
Dex
+1
Con
+4
Int
-4
Wis
+2
Cha
-3
AC 15
Fort +10
Ref +5
Will +8
HP 40
Speed 40 feet
Offense
Melee Tusk +10, Damage 2d6+4 piercing
Abilities
Ferocity — When the boar is reduced to 0 Hit Points, it can use its reaction to remain conscious with 1 Hit Point, but it gains the Wounded 1 condition (or increases its wounded value by 1 if it already has that condition). It can't use this ability at wounded 3.
Boar Charge — The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.
WORKS WELL WITH
AnvilLANDA frontline body creates chaos that opens a straight charge lane toward the party's squishier members.
FlankerLANDA mobile skirmisher can press the opposite side while the charge draws attention and action economy toward this crasher.
SnareLANDBattlefield control that funnels enemies into a corridor sets up the charge's bonus to hit more reliably.
PUNISHES
✖ exposed backline✖ clumping in the charge lane✖ low mobility
Avoid pairing with another Crasher; both need the same open lane to charge and will compete for positioning.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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