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Boar

Creature 2 — animal

CrasherAnvilLANDanimal

Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. Of course, in some cultures, boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terr

Source: pathfinder-monster-core

Perception +8; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +5, athletics +8, survival +8
Str
+4
Dex
+1
Con
+4
Int
-4
Wis
+2
Cha
-3
AC 15 Fort +10 Ref +5 Will +8
HP 40
Speed 40 feet

Offense

Melee Tusk (unarmed) +10, Damage 2d6+4 piercing

Abilities

Ferocity
Boar Charge — The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

WORKS WELL WITH

AnvilLANDA durable frontline ally holds the line while the boar charges in from range.
SnareLANDA controller keeps targets from retreating out of charge range.

PUNISHES

✖ standing still✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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