Bodak
Creature 8 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
SnareShadeLANDundeadunholyvoid
When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that's anathema to life-the bodak. The shreds of physicality that survive this absolute corruption serve only to enhance the humanoid's profoundly disturbing appearance. The bodak's body is horrifically twisted, as though it's locked in a convulsi
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +17; darkvision, lifesense 60 feet
Languages chthonian, common
Skills acrobatics +18, athletics +15, intimidation +19, stealth +18
Str
+3
Dex
+4
Con
+1
Int
-2
Wis
+5
Cha
+5
AC 27
Fort +13
Ref +16
Will +19
HP 160 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses holy 10
Speed 20 feet
Offense
Melee Fist (agile, finesse, unarmed) +18, Damage 2d6+6 bludgeoning plus 1d6 void
Abilities
Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Draining Glance (aura, death, occult, visual) —
Sunlight Vulnerability (death) — If exposed to direct sunlight, the bodak can't use actions with the death trait and it becomes Slowed 1. The slowed value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bodak Spawn (occult) — Any humanoid who dies while Drained or Doomed by a bodak rises as an autonomous bodak 24 hours after its death.
Death Gaze (death, occult, visual) — The bodak stares at a living creature within 30 feet that it can sense with its Lifesense. That creature must attempt a DC 26 Fortitude save. If the target becomes Drained, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained.
Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the bodak is destroyed, any Doomed condition a creature has gained from Death Gaze are removed.
Critical Success The creature is unaffected.
Success The creature is Drained 1.
Failure The creature is Doomed 1 and Drained 2.
Critical Failure The creature is doomed 1 and Drained 4.
Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the bodak is destroyed, any Doomed condition a creature has gained from Death Gaze are removed.
Critical Success The creature is unaffected.
Success The creature is Drained 1.
Failure The creature is Doomed 1 and Drained 2.
Critical Failure The creature is doomed 1 and Drained 4.
WORKS WELL WITH
AnvilLANDA frontline tank keeps enemies engaged in melee, giving this undead's draining gaze repeated targets from a safe follow-up distance.
CrasherLANDA heavy striker can finish off characters already Drained and weakened before they recover.
WeaverLANDA caster adds save-based pressure on a different defense, spreading the party's limited resources across two failure conditions instead of one.
PUNISHES
✖ low Fortitude✖ isolated targets✖ melee reliance
Avoid pairing with another Fortitude-draining threat; stacking pressure on the same save lets one bad roll end a character instead of testing multiple weaknesses.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bodak in the encounter builder — free, no install.
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