Bone Prophet
Creature 8 (uncommon) — humanoid, serpentfolk
WeaverLANDhumanoidserpentfolkpoison
The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests. Before their ancient clash with humanity devastated their civilization, serpentfolk were masters of a sprawling underground empire. Their power was shattered and their god Ydersius decapitated (although not quite slain). The cunn
Source: pathfinder-monster-core
Perception +15; darkvision, scent (imprecise) 30 feet
Languages aklo, common, necril, sakvroth; Telepathy 100 feet
Skills arcana +15, deception +18, intimidation +16, occultism +17, religion +19, society +15, stealth +13
Str
+3
Dex
+3
Con
+2
Int
+5
Wis
+5
Cha
+6
Items Staff, Religious Symbol of Ydersius, Invisibility Potion
AC 27
Fort +14
Ref +15
Will +19 (; +1 status to all saves vs. magic)
+4 status to will saves vs. mental, +1 status to all saves vs. magical
HP 115
Resistances poison 10
Speed 25 feet
Offense
Melee Staff (magical, two-hand-d8) +18, Damage 2d4+9 bludgeoning
Melee Fangs (finesse) +17, Damage 2d6+9 piercing plus Serpentfolk Venom
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Thin of Blood — Bone Prophets recover slowly from injuries. When they take physical damage from a critical hit, they gain 2d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Raise Serpent (divine) — Frequency once per day
Effect The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a Skeletal Giant or up to three Medium creatures as Skeletal Champions; the equipment and attacks might be different depending on the corpses' possessions. These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.
Effect The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a Skeletal Giant or up to three Medium creatures as Skeletal Champions; the equipment and attacks might be different depending on the corpses' possessions. These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.
Serpentfolk Venom (poison) — Saving Throw DC 26 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Divine Spontaneous Spells DC 28, attack +20
4th Fly, Read Omens, Talking Corpse
3rd Bind Undead, Blindness, Chilling Darkness, Vampiric Feast
2nd Blood Vendetta, Darkness, Resist Energy, See the Unseen
1st Bane, Command, Fear, Harm, Ventriloquism
Cantrips (4th) Detect Magic, Guidance, Light, Read Aura, Void Warp
Occult Innate Spells DC 28, attack +20
6th Dominate
5th Illusory Scene
4th Suggestion
2nd Blur (Self Only, At Will)
1st Illusory Disguise (At Will), Ventriloquism (At Will)
WORKS WELL WITH
AnvilLANDA durable front-liner protects the caster's casting window while it raises serpents and stacks venom from range.
CrasherLANDA melee bruiser can exploit the fear and poison debuffs the prophet layers onto priority targets.
SnareLANDA controller that keeps enemies clustered lets the raised serpents and venom-laced Strikes affect the same targets repeatedly.
PUNISHES
✖ low Fortitude✖ clumping✖ standing still
Avoid pairing with another Weaver; both compete for the same window to cast safely behind the front line.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bone Prophet in the encounter builder — free, no install.
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