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Brighite Herexen

Creature 2 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherLANDundeadunholy

When a cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation into an undead herexen. Herexens seek vengeance against the deity they once worshipped, defiling temples, slaying the faithful, and rallying lesser undead and death cultists to aid them in their unholy quests. Though a herexen's divine gifts have mostly been corrupted into the vileness of undeath, they stubbornly cling to remnants of their former po

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +8; darkvision
Languages common, necril
Skills athletics +6, deception +7, religion +10, stealth +6
Str
+2
Dex
+2
Con
+1
Int
+0
Wis
+4
Cha
+3
Items Light Hammer, Defiled Religious Symbol of Brigh (Wooden)
AC 17 Fort +5 Ref +8 Will +10
HP 30 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Light Hammer (agile) +10, Damage 1d6+4 bludgeoning plus Heretics Smite
Ranged Light Hammer (agile, thrown-20) +10, Damage 1d6+4 bludgeoning plus Heretics Smite

Abilities

Final Blasphemy (divine, void) — When the herexen is destroyed, it explodes in a wave of void energy with the effects of a 3-action Harm spell (DC 20 Fortitude).

The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm , and it doesn't need to have any harm spells remaining to use this ability.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Heretic's Smite (divine) — While wielding the favored weapon of its former deity (such as a light hammer for an ex-Brigh herexen), the herexen's Strikes deal an additional 1d6 spirit damage against creatures that can cast divine spells.
Divine Prepared Spells DC 20, attack +12
1st Harm (×4)
Divine Focus Spells DC 20, attack +12; 1 Focus Point
1st Delay Consequence

WORKS WELL WITH

AnvilLANDA durable frontline body draws focus so the hammer-thrower can dart in and out with agile strikes.
SnareLANDA controller that pins several foes together sets up the death-burst to catch more of them at once.
WeaverLANDExtra spirit-aligned pressure complements the bonus damage this striker deals to divine casters.

PUNISHES

✖ clumping around it in melee✖ divine spellcaster reliance✖ overcommitting to finish it quickly
Avoid pairing with another Crasher; stacking two glass-cannon melee threats invites a lost tempo trade if either goes down fast.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #179: Cradle of Quartz.

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