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Bronwyl Holloward

Creature 8 (unique) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLAND

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +15; darkvision
Languages aklo, common, draconic, dwarven, petran, sakvroth
Skills arcana +18, athletics +14, deception +17, diplomacy +13, occultism +16
Str
+3
Dex
+0
Con
+2
Int
+5
Wis
+1
Cha
+4
Items Light Hammer, Scroll of Translocate
AC 25 Fort +16 Ref +13 Will +17
HP 135
Resistances poison 8
Speed 30 feet

Offense

Ranged Light Hammer (agile, thrown-20) +18, Damage 2d6+5 bludgeoning
Ranged Light Hammer (agile, thrown-20) +18, Damage 2d6+5 bludgeoning

Abilities

Tormenter — Bronwyl deals an additional 2d6 mental damage with weapon Strikes against creatures that are Fatigued, Stupefied, or have persistent damage.
Arcane Prepared Spells DC 26, attack +20
4th Weapon Storm
3rd Fireball, Invisibility Sphere, Locate
2nd Acid Arrow, Dispel Magic, Knock, See the Unseen
1st Tailwind, True Strike (×2)
Cantrips (4th) Detect Magic, Electric Arc, Produce Flame, Shield
Occult Innate Spells DC 26, attack +20
2nd Blood Vendetta, Paranoia
Cantrips (2nd) Sigil
Arcane Focus Spells DC 26, attack +20; 2 Focus Points
1st Hand of the Apprentice

WORKS WELL WITH

AnvilLANDAnvil keeps enemies stationary while the Shade applies conditions that fuel Tormenter bonus damage.
CrasherLANDCrasher capitalizes on the Shade's condition application to surge past the party's defenses.
FlankerLANDFlanker pressures distracted targets while the Shade rotates spells for condition stacking.

PUNISHES

✖ low Will✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #194: Cult of the Cave Worm.

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