Bulette
Creature 8 — animal
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDSUBTERRANEAN
Bulettes are fearsome predators that roam just beneath the surface of desolate wilderness areas. When they burrow through the ground, only the fin of their thickly armored backs protrudes above-at least until they are ready to leap out and strike their prey. Their appearance, appetite, and iconic dorsal fin have earned the nickname "landshark." A typical bulette claims a territory of approximately 500 square miles. When it finds an area rich in food, such as a farming village, it adds that area
Source: blood-lords-bestiary (Pre-Remaster)
Perception +16; darkvision, scent (imprecise) 30 feet
Skills acrobatics +16, athletics +21
Str
+7
Dex
+2
Con
+6
Int
-4
Wis
+2
Cha
-2
AC 30
Fort +20
Ref +16
Will +14
HP 120
Speed 40 feet, burrow 30 feet (powerful jumper)
Offense
Melee Jaws (unarmed) +21, Damage 2d10+10 piercing
Melee Claw (agile, unarmed) +21, Damage 2d8+10 slashing
Abilities
Corpse Eater — These bulettes prefer the taste of necrotic flesh and bone; their favorite prey is undead.
Favored Prey — A bulette gains a +1 circumstance bonus to attack and damage rolls with its jaws against a specific type of creature designated as its favorite food. Unless otherwise stated, a bulette's favored prey is halflings. Elves are never a favored prey for bulettes.
Leaping Charge — The bulette attempts a High Jump or Long Jump. If it's adjacent to an enemy at the apex of its High Jump or at the end of its Long Jump, it can make a claw Strike against the enemy at that moment. If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes instead of one. The bulette's multiple attack penalty doesn't increase until it has made all the claw Strikes that are part of its Leaping Charge.
Powerful Jumper — A bulette jumps 10 feet up on a successful High Jump, or 20 feet up on a critical success.
WORKS WELL WITH
AnvilLAND / SUBTERRANEANAnvil holds the frontline while the Crasher positions for Leaping Charge from burrow ambush.
WeaverLAND / SUBTERRANEANWeaver funnels enemies into clusters for the Crasher's devastating Leaping Charge follow-up.
ShadeLAND / SUBTERRANEANShade debuffs enemy AC or saves before the Crasher emerges from burrow to strike.
PUNISHES
✖ ranged reliance✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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