Casino Bouncer
Creature 8 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDhumanhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +20
Languages common
Skills athletics +20, diplomacy +15, intimidation +19, society +16
Str
+4
Dex
+2
Con
+5
Int
+0
Wis
+2
Cha
+1
Items +1 Striking Sap, Chain Shirt
AC 27
Fort +19
Ref +13
Will +13
HP 150
Speed 25 feet
Offense
Melee Fist (agile, finesse, nonlethal, unarmed) +20, Damage 2d6+6 bludgeoning plus Grab
Melee Sap (agile, magical, nonlethal) +21, Damage 2d6+6 bludgeoning
Abilities
Attack of Opportunity —
Escort from the Premises —
Intimidating Stare (concentrate, emotion, mental, visual) — The casino bouncer attempts to Demoralize a creature with a mere glance. The casino bouncer doesn't take a penalty to their Intimidation check if the target doesn't speak the same language.
If the bouncer rolls a critical success, the target can't reduce the value of its Frightened condition until 1d4 rounds have passed.
If the bouncer rolls a critical success, the target can't reduce the value of its Frightened condition until 1d4 rounds have passed.
Grab —
WORKS WELL WITH
SniperLANDA ranged striker can pour damage into a target this bruiser has grabbed and pinned in place.
WeaverLANDA caster gains a safer casting window once this bruiser's Grab and fear force a target out of the fight's tempo.
FlankerLANDA mobile skirmisher can exploit the Off-Guard opening created when this bruiser Demoralizes or restrains a target.
PUNISHES
✖ low Will✖ isolated targets✖ melee reliance
Avoid pairing with another pure melee grappler; both compete for the same single-target lockdown niche.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Casino Bouncer in the encounter builder — free, no install.
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