Celestial Menagerie Bruiser
Creature 8 — human, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherLANDhumanhumanoid
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +14
Languages common
Skills athletics +17 (+20 to Shove), Circus Lore +12, intimidation +16, stealth +13, survival +12, thievery +13
Str
+5
Dex
+1
Con
+2
Int
+0
Wis
+0
Cha
+2
Items Dagger, Greatclub, Chain Shirt, Face Mask
AC 27
Fort +16
Ref +15
Will +13
HP 135
Speed 25 feet
Offense
Melee Greatclub (backswing, magical, shove) +20, Damage 2d10+10 bludgeoning
Melee Fist (agile, nonlethal, unarmed) +19, Damage 1d4+8 bludgeoning
Ranged Dagger (agile, thrown-10, versatile-s) +15, Damage 1d4+8 piercing
Abilities
Opportunistic Brawler —
Terrifying Sneer — Frequency once per turn
Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn
Effect The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they get a critical success instead.
Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn
Effect The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they get a critical success instead.
WORKS WELL WITH
AnvilLANDA durable frontline anchor keeps the party engaged while this brute shoves stragglers into worse positions.
SniperLANDA ranged ally benefits when the Shove trait knocks a target out of cover or away from its allies.
SnareLANDA controller can lock down whoever gets shoved into difficult terrain before they can reposition.
PUNISHES
✖ low Will✖ clustered frontline✖ melee reliance
Avoid pairing with another shove-focused brute; the forced-movement niche only matters once the formation is already broken.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Celestial Menagerie Bruiser in the encounter builder — free, no install.
Open in PathfinderGM →