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Chafkhem

Creature 8 (unique) — mummy, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverLANDundead

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +17; darkvision
Languages aklo, common, necril
Skills acrobatics +16, arcana +19, athletics +15, diplomacy +16, intimidation +16, occultism +17, religion +15
Str
+3
Dex
+4
Con
+3
Int
+7
Wis
+3
Cha
+4
Items Staff of Abjuration
AC 26 Fort +15 Ref +16 Will +17 +1 status to all saves vs. vitality
HP 135 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10
Speed 20 feet

Offense

Melee Fist (agile, finesse, unarmed) +19, Damage 2d6+7 bludgeoning plus Mummy Rot
Melee Staff (two-hand-d8) +18, Damage 1d4+7 bludgeoning

Abilities

+1 Status to All Saves vs. Vitality
Despair (aura, divine, emotion, fear, incapacitation, mental) — 30 feet. Living creatures are Frightened 1 while in Chafkhem's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being frightened) or be Paralyzed for 1 round.

The creature is then temporarily immune for 24 hours.
Rejuvenation (divine) — When Chafkhem is destroyed, necromantic energies rebuild his body in the magic circle in his room over 1d10 days. If the re-forming body is destroyed during that time, the process starts anew. Chafkhem can be destroyed for good with a Consecrate ritual, or if the magic circle is destroyed.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Warding Script (arcane) — Success The target is unaffected.

Failure The target is Blinded until the start of its next turn.

Critical Failure The target is blinded for 1 minute.
Mummy Rot (curse, disease, divine, void) — This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic.

Saving Throw DC 24 Fortitude

Stage 1 carrier with no ill effect (1 minute)

Stage 2 6d6 void damage and Stupefied 1 (1 day)
Arcane Prepared Spells DC 26, attack +18
4th Freedom of Movement, Phantasmal Killer, Spell Immunity
3rd Glyph of Warding, Haste, Mind Reading
2nd Blur, Dispel Magic, Hideous Laughter, Invisibility, See Invisibility
1st Command, Grim Tendrils, Mending, Ray of Enfeeblement, Unseen Servant
Cantrips (4th) Chill Touch, Daze, Detect Magic, Shield, Tanglefoot

WORKS WELL WITH

AnvilLANDAn anvil pins enemies inside the despair aura, forcing prolonged frightened exposure that compounds the weaver's area control.
CrasherLANDA crasher exploits frightened and blinded targets with burst damage while the weaver maintains debuff pressure at range.
FlankerLANDA flanker splits enemy attention and creates off-guard conditions, multiplying the threat beyond the weaver's single-target debuffs.

PUNISHES

✖ clumping✖ low Will✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

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