Chetamog
Creature 2 — animal
CrasherLANDVERTICALanimal
In the pockets of old growth that form the most primeval and untamed regions of the Verduran Forest, there are trees of truly staggering size. The upper reaches of these gargantuan trees are the natural domain of the chetamog: a horse-sized arboreal rodent with a bulk belied by the preternatural grace with which it leaps through the canopy. Their speed and agility, as well as a natural intelligence and aptitude for training, have made chetamogs highly sought-after animal companions for those who
Source: wardens-of-wildwood-bestiary
Perception +8; scent (imprecise) 30 feet
Skills acrobatics +8, athletics +6, survival +6
Str
+2
Dex
+4
Con
+3
Int
-4
Wis
+2
Cha
+1
AC 18
Fort +7
Ref +10
Will +6
HP 32
Speed 40 feet, climb 30 feet
Offense
Melee Jaws (unarmed) +11, Damage 1d8+4 piercing
Melee Claw (unarmed) +11, Damage 1d6+4 slashing
Abilities
Buck — DC 17 Reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Forest Passage — A chetamog ignores difficult terrain and greater difficult terrain from non-magical foliage.
Scurry — The chetamog takes any combination of two Stride or Climb actions. It has a +10-foot circumstance bonus to its Speed during these actions.
WORKS WELL WITH
AnvilLANDA durable frontline occupies the party's attention while this fast climber uses Scurry to circle around and reach a straggler.
SniperLANDA ranged attacker keeps pressure on the party from afar while its burst of Speed lets it close in and slip past Reactive Strikes before they can land.
SnareLAND / VERTICALA controller that slows or immobilizes a target lets its superior Speed catch up to anyone trying to flee through the terrain it ignores.
PUNISHES
✖ kiting✖ difficult terrain reliance✖ spread formations
Avoid stacking with another fast pursuit brute chasing down stragglers; redundant pursuers add little beyond whichever arrives first.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Chetamog in the encounter builder — free, no install.
Open in PathfinderGM →