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Chew Spider

Creature 2 (unique) — animal, swarm

Pre-Remaster content. May include legacy alignment.

SnareLANDVERTICALanimal

Few everyday vermin inspire as much dread as the infamous spider.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +6; darkvision; web sense
Skills acrobatics +8, athletics +2, stealth +8
Str
-2
Dex
+4
Con
+0
Int
-5
Wis
+0
Cha
-4
AC 18 Fort +6 Ref +10 Will +4
HP 22
Immunities precision, swarm-mind
Resistances bludgeoning 2, piercing 5, slashing 5
Weaknesses area-damage 5, splash-damage 5
Speed 20 feet, climb 20 feet

Abilities

Web Sense — The chew spiders have imprecise Tremorsense to detect the vibrations of creatures touching their web (which stretches through the entire fangberry thicket).
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Chew Spider Venom (poison) — Saving Throw DC 18 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Clumsy 1 (1 round)

Stage 2 1d6 poison damage and Clumsy 2 (1 round).
Chewing Bites — Each enemy in the chew spiders' space takes 1d6 bleed damage (DC 16 Reflex). A creature that fails its save is exposed to chew spider venom.

WORKS WELL WITH

AnvilLAND / VERTICALAn Anvil anchors the ground engagement while the swarm climbs to drop poison and bleed onto enemies from above.
SniperLAND / VERTICALA Sniper attacks from range, forcing enemies to choose between distant projectiles and the swarm's debilitating poison aura.
WeaverLAND / VERTICALA Weaver herds enemies together, increasing the swarm's coverage and poison application on clustered targets.

PUNISHES

✖ clumping✖ standing still
Area weakness conflicts with area-heavy allies
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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