Chief Sootscale
Creature 2 (unique) — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
SniperFlankerLANDhumanoidkobold
Source: kingmaker-bestiary (Pre-Remaster)
Perception +7; darkvision
Languages common, draconic
Skills acrobatics +8, crafting +4 (+6 traps), intimidation +8, stealth +8
Str
+2
Dex
+4
Con
+1
Int
+0
Wis
+2
Cha
+4
Items Club
AC 18
Fort +5
Ref +10
Will +9
HP 33
Speed 25 feet
Offense
Ranged Club (thrown-10) +8, Damage 1d6+4 bludgeoning
Ranged Club (thrown-10) +10, Damage 1d6+4 bludgeoning
Abilities
Bark Orders (auditory) — Chief Sootscale pushes other kobolds under his command to fight harder and more bravely. Until the start of his next turn, all kobold allies within 30-foot emanation{30 feet} of him gain a +1 status bonus on attack rolls and saving throws against fear effects.
Sneak Attack — Chief Sootscale deals an extra 1d6 precision damage to Off-Guard creatures.
Unbalancing Blow — Whenever Chief Sootscale critically hits and deals damage to a foe with a Strike, the creature struck is Off-Guard against his attacks until the end of his next turn.
WORKS WELL WITH
AnvilLANDA durable frontline defender holds melee attention so this ranged leader can keep landing precision shots from range.
FlankerLANDA melee striker who flanks creates Off-Guard targets this ranged attacker can then exploit for extra precision damage.
SnareLANDA controller that pins enemies in place removes their ability to close the distance and disrupt this ranged skirmisher.
PUNISHES
✖ melee closing✖ clumping✖ low ac targets
Avoid stacking multiple squishy ranged skirmishers without a frontline; they can be run down quickly in melee.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Chief Sootscale in the encounter builder — free, no install.
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