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Child of Urgathoa

Creature 8 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverAERIALundeadunholy

Only the most fanatic followers of Urgathoa, goddess of disease, gluttony, and undeath, could ever hope to become a child of Urgathoa. These "blessed" undead can't be created by any save Urgathoa herself, and the blessing must be bestowed at the moment of death. Those rare few chosen by their goddess to serve as undying vessels for her power are revered by Urgathoa's faithful. Most surround themselves with fanatic cults or undead armies, subjugating and terrorizing secluded communities. Childre

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +18; darkvision
Languages common, necril
Skills acrobatics +13, deception +15, intimidation +15, religion +18, stealth +13
Str
+6
Dex
+3
Con
+4
Int
+2
Wis
+6
Cha
+5
AC 27 Fort +14 Ref +15 Will +18
HP 165 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10
Speed 0 feet, fly 40 feet

Offense

Melee Scything Blade (deadly-d10, evil, magical, reach-10, trip, unholy) +20, Damage 2d10+6 slashing plus 1d6 void
Melee Pallid Touch (agile, disease, evil, magical, reach-10, unholy) +20, Damage 2d10+6 void plus Pallid Plague

Abilities

Share Blessings (disease, divine, evil) — When the child of Urgathoa is destroyed, they explode in a blast of infectious rot. All creatures in a 10-foot emanation are exposed to pallid plague.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Pallid Plague (disease, divine, virulent) — Saving Throw DC 26 Fortitude

Stage 1 carrier (3 days)

Stage 2 3d8 void damage and Doomed 1 (1 day)

Stage 3 3d8 void damage, doomed 1, and Drained 1 (1 day)

Stage 4 4d8 void damage, Doomed 2, and drained 1 (1 day)

Stage 5 4d8 void damage, Doomed 3, and Drained 2 (1 day)

Stage 6 dead. A creature that dies while infected with pallid plague rises as a Zombie Lord.
Reap — The child of Urgathoa makes a scything blade Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach. Roll damage only once and apply it to each creature hit. Reap counts as two attacks for the child of Urgathoa's multiple attack penalty.
Wake the Dead (divine) — Frequency once per minute

Requirements The child of Urgathoa is adjacent to a creature that died within the last minute

Effect The child of Urgathoa animates the dead with a touch of their hand. The creature must succeed at a DC 26 Will save or arise as a Zombie Lord. These zombies are controlled by the child of Urgathoa. A child of Urgathoa can control no more than four zombie lords at a time. If a child of Urgathoa has raised zombie lords before an encounter begins, they count toward the encounter's XP budget normally.
Divine Innate Spells DC 26, attack +18
3rd Bind Undead (×2)
2nd Sudden Blight
1st Harm

WORKS WELL WITH

AnvilAERIALA durable frontliner holds enemies within the disease-inflicting Reap range while plague stages progress.
CrasherAERIALArea damage clusters targets together so Reap strikes both adjacent foes with a single attack roll.
ShadeAERIALAdditional debuffs compound with disease to overwhelm enemy saving throws across multiple vectors.

PUNISHES

✖ clumping✖ low Fortitude
Aerial-only restricts ground-based encounter design
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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