Choker
Creature 2 — aberration
Pre-Remaster content. May include legacy alignment.
SnareFlankerLANDVERTICALaberration
With long, cartilaginous limbs and gray skin, chokers easily hide in stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The strange little aberrations prefer to pick off weak and solitary creatures, especially those that wander off from their packs or communities. A choker's long, spongy arms are flexible but deceptively strong. The fingers can tighten rapidly and are ridged with spiky, tooth-like structures that provide an incredible grip. A choker typically strangles
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +7; darkvision
Languages aklo, sakvroth
Skills athletics +9 (+11 to Grapple), stealth +9
Str
+3
Dex
+3
Con
+1
Int
-3
Wis
+1
Cha
-2
AC 18
Fort +7
Ref +10
Will +7
HP 28
Speed 20 feet, climb 15 feet
Offense
Melee Arm (reach-10) +11, Damage 1d6+3 bludgeoning plus Strangling Fingers
Abilities
Yank (manipulate) —
Constrict — 1d6+3 bludgeoning, DC 19 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Hidden Movement — If the choker starts its turn Hidden from or Undetected by a creature, that creature is Off-Guard against the choker's attacks until the end of the turn.
Strangling Fingers — Any creature hit by a choker's arm Strike is automatically Grabbed, and the choker begins to strangle the target. The creature is suffocating and can't speak as long as it's strangled. This prevents it from casting spells with a verbal component or activating items with a command component.
WORKS WELL WITH
AnvilLAND / VERTICALA frontline body draws attention so this ambush grappler can hide and Grab an isolated target unnoticed.
CrasherLAND / VERTICALA mobile striker can finish off the target this ambush grappler has Grabbed and pinned in place.
WeaverLAND / VERTICALA caster's save-based spells land more reliably against a target immobilized and suffocating from this ambush grappler's grip.
PUNISHES
✖ isolated targets✖ low Fortitude✖ standing still
Avoid pairing with another single-target grappler; only one creature can profitably lock down the same victim.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Choker in the encounter builder — free, no install.
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