Clearwater Cleaner
Creature 0 — leshy, plant
Pre-Remaster content. May include legacy alignment.
MenderLANDVERTICALplant
Often found assisting practitioners of nature magic, leshys are sentient flora that protect the natural world and sacred spaces within forests, fields, and other environments. Leshys are nature spirits inhabiting bodies constructed of plant matter fused together by a primal ritual. Irrepressible vine leshys love to explore and collect tales to share. They're curious without being reckless. Other cultures interest them greatly, and they can build friendships quickly as they trade stories with tr
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +6; low-light-vision
Languages common, fey, wildsong; speak with plants (plants with vines only)
Skills athletics +4, diplomacy +5, nature +4, performance +5 (+6 for Oratory), society +1, survival +4
Str
+2
Dex
+1
Con
+1
Int
-1
Wis
+2
Cha
+3
Items Spear
AC 15
Fort +3
Ref +5
Will +8
HP 13
Speed 20 feet, climb 20 feet
Offense
Melee Spear +6, Damage 1d6+2 piercing
Ranged Spear (thrown-20) +5, Damage 1d6+2 piercing
Abilities
Verdant Burst — When a vine leshy dies, a burst of primal energy explodes from its body, restoring 1d4 healing Hit Points to each plant creature in a 30-foot emanation. This area fills with tangling vines, becoming difficult terrain. If the terrain is not a viable environment for the vines, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The vine leshy transforms into a Small plant with vines. This ability otherwise uses the effects of One with Plants.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Extend Vines — The vine leshy Interacts to extend or shorten their arms. With limbs extended, the vine leshy has a 10-foot reach. The leshy can't use weapons that already have reach in this way, because they would be unable to keep their balance.
Heft Crate (manipulate) —
Divine Innate Spells DC 15, attack +5
4th Speak with Plants
WORKS WELL WITH
AnvilLAND / VERTICALA durable defender protects the fragile support while it delivers divine aid and extended reach.
FlankerLAND / VERTICALClimb speed and reach extension let the pair exploit vertical angles the enemy cannot easily cover.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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