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Clockwork Shambler

Creature -1 (uncommon) — construct, mindless, zombie

Pre-Remaster content. May include legacy alignment.

CrasherLANDconstructzombie

A zombie shambler is a slow-moving horror dangerous in larger groups. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +0; darkvision
Skills athletics +5
Str
+3
Dex
-2
Con
+2
Int
-5
Wis
+0
Cha
-2
AC 12 Fort +6 Ref +0 Will +2
HP 20
Immunities mental
Weaknesses slashing 5
Speed 25 feet

Offense

Melee Fist (unarmed) +7, Damage 1d6+3 bludgeoning plus Grab
Melee Jaws (unarmed) +7, Damage 1d8+3 piercing
**Requirements** The zombie has a creature Grabbed or Restrained.

Abilities

Slow — A zombie is permanently Slowed 1 and can't use reactions.
Grab

WORKS WELL WITH

AnvilLANDA durable frontline complements this slow grappler by holding priority attention while it locks down stragglers.
SniperLANDRanged allies can freely pepper this reduced-mobility attacker without fear of a punishing reaction.
WeaverLANDDebuffs on a grabbed target compound the pressure of being held in place by this melee attacker.

PUNISHES

✖ melee engagement without escape options✖ clumping near grapples
Avoid pairing with only more of the same slow melee filler; the group lacks tempo without a faster complementary role.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #180: The Smoking Gun.

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