Clockwork Shambler
Creature -1 (uncommon) — construct, mindless, zombie
Pre-Remaster content. May include legacy alignment.
CrasherLANDconstructzombie
A zombie shambler is a slow-moving horror dangerous in larger groups. A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +0; darkvision
Skills athletics +5
Str
+3
Dex
-2
Con
+2
Int
-5
Wis
+0
Cha
-2
AC 12
Fort +6
Ref +0
Will +2
HP 20
Immunities mental
Weaknesses slashing 5
Speed 25 feet
Offense
Melee Fist (unarmed) +7, Damage 1d6+3 bludgeoning plus Grab
Melee Jaws (unarmed) +7, Damage 1d8+3 piercing
**Requirements** The zombie has a creature Grabbed or Restrained.
Abilities
Slow — A zombie is permanently Slowed 1 and can't use reactions.
Grab —
WORKS WELL WITH
AnvilLANDA durable frontline complements this slow grappler by holding priority attention while it locks down stragglers.
SniperLANDRanged allies can freely pepper this reduced-mobility attacker without fear of a punishing reaction.
WeaverLANDDebuffs on a grabbed target compound the pressure of being held in place by this melee attacker.
PUNISHES
✖ melee engagement without escape options✖ clumping near grapples
Avoid pairing with only more of the same slow melee filler; the group lacks tempo without a faster complementary role.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Clockwork Shambler in the encounter builder — free, no install.
Open in PathfinderGM →