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Cobbleswarm (AoE)

Creature 2 — aberration, earth, swarm

Pre-Remaster content. May include legacy alignment.

SnareLANDSUBTERRANEANaberrationearthswarm

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +9; tremorsense 40 feet
Skills athletics +10, stealth +13
Str
+1
Dex
+4
Con
+2
Int
-3
Wis
+3
Cha
+0
AC 17 Fort +10 Ref +12 Will +7
HP 20
Immunities precision, swarm-mind
Resistances piercing 6, slashing 6
Weaknesses area-damage 3, splash-damage 3
Speed 20 feet, burrow 10 feet

Abilities

Precise Tremorsense 40 feet — The cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its tremorsense.

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Clutching Cobbles — The cobbleswarm's space is difficult terrain.
Grasping Bites (attack) — The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of all creatures in its space.

Critical Success The creature falls Prone and takes 1d6 bludgeoning damage, and is Restrained by the cobbleswarm until the end of the cobbleswarm's next turn.

Success The creature falls prone, and is Grabbed by the cobbleswarm until the creature until the end of the cobbleswarm's next turn.
Pummeling Assault — Each enemy in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 Reflex save).

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA frontline body can pin melee combatants at the swarm's edge so more of them stay caught in the difficult terrain and area damage.
CrasherLAND / SUBTERRANEANA hard-hitting melee brute can finish off foes already knocked prone by the grasping ground.
FlankerLAND / SUBTERRANEANA mobile striker can freely reposition through allies while enemies stuck in the difficult terrain struggle to pursue.

PUNISHES

✖ standing still✖ clumping✖ melee reliance
Avoid stacking with other area-denial zones; overlapping difficult terrain and damage can also bog down allies.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #157: Devil at the Dreaming Palace.

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